Under conditions I have an Or statement to see if it is one of 3 units.
Then under actions I have various If Then Else statements all of which are essentially:
If Triggering unit is owned by player 1
Then
+1 to a variable and
+5000 vespene gas.
However, I don't receive the gas when the building completes. I have a similar trigger that tracks the death of the same units and that is functional. Any ideas?
Edit: Uploaded screenshots of my castle counting and death triggers.
You say you don't receive gas...does the variable go up? Take a screen shot of your trigger and attach it. That should work unless you messed up in the trigger. But you need to attach a pic so we can see EXACTLY what your triggers are.
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So I have a trigger that fires when
Any unit Construction progress is completed.
Under conditions I have an Or statement to see if it is one of 3 units.
Then under actions I have various If Then Else statements all of which are essentially:
If Triggering unit is owned by player 1
Then +1 to a variable and +5000 vespene gas.
However, I don't receive the gas when the building completes. I have a similar trigger that tracks the death of the same units and that is functional. Any ideas?
Edit: Uploaded screenshots of my castle counting and death triggers.
You say you don't receive gas...does the variable go up? Take a screen shot of your trigger and attach it. That should work unless you messed up in the trigger. But you need to attach a pic so we can see EXACTLY what your triggers are.
@zeldarules28: Go
Posted the screenshots. Also I added in the text message to see if it was firing and I didnt receive a message.
@Diablito816: Go
It's not triggering unit for Unit construction progress is complete.
it's Triggering Process unit? I think? I cant recall off the top of my head, I'll check when I get back.
@Ginsupup: Go
Sweet, thanks you got it. Works now :)