In messing around with several tooltips, I've found that you can use certain.. directory looking path things that allow things about a tooltip, like total damage (ala psionic storm), and it will change the tooltip display if that damage ever changes. Does anyone know the way to do this for unit life, damage, armor.. etc? I'm not quite sure how the "path" thing works, so I don't even know what to put in.
<d ref="Effect,EffectName,Amount"/> to link the damage done by an ability. Generally it goes type, identifier, field. Some trial and error is necessary.
Doesn't update to take into account stuff like buffs and upgrades though, it only ever shows the base damage.
In messing around with several tooltips, I've found that you can use certain.. directory looking path things that allow things about a tooltip, like total damage (ala psionic storm), and it will change the tooltip display if that damage ever changes. Does anyone know the way to do this for unit life, damage, armor.. etc? I'm not quite sure how the "path" thing works, so I don't even know what to put in.
Bump, still need some help with this
@Psiclone01: Go
<d ref="Effect,EffectName,Amount"/> to link the damage done by an ability. Generally it goes type, identifier, field. Some trial and error is necessary.
Doesn't update to take into account stuff like buffs and upgrades though, it only ever shows the base damage.