Does anyone know a way to remove doodads with a trigger? I have a bunch of no fly zone doodads I want to remove part-way through a game but I can't find a way to do that.
I've tried the "Remove Doodads In Region" and "Kill Doodads In Region" actions but they seem to have no effect that I can see.
Edit: I should add that the remove doodads in region did remove other visible doodads, but the no-fly-zone doodads still functioned. The tooltip for remove doodads in region states that the footprint will still remain. Is this why the no fly zones are still working? And does anyone know a better method for removing them?
Second Edit: No fly zones are not doodads. Does anyone know how to remove whatever they are by triggers?
Hey, I tried to look around, and apparently the no-fly-zone are considered Points but they also appear to have a special addition to them.
So I tried to move the point, attach the point to some units, and kill the units. No effect whatsoever on the no fly path effect of the points. I'll try and take a better look at it tomorrow if no solution has been found. Good luck anyway !
p.s: oh and there's a workaround that could mimic the no fly effect if it's needed, I'll explain it if you can't figure anything else.
Well, I couldn't manage to fix that in 5 minutes ;D
Apparently the no fly zones are also in the Data Editor under the subsection 'Model', but I am not knowledgeable in models/actors :S
So here's a workaround !
In the location you want the no fly zone, create two regions, on top of each other. One larger than the other.
Call them Small No Fly Region and Large No Fly Region.
What it does: Save the position of any flying unit that enter the large zone, and if they go in the Small zone, they are ported to the previously saved location !
And when you want to get rid of the No Fly Zone, just move the two regions on a point outside the boundaries of the map with Region - Move Large No Fly Region to Point
@goofoffjw: Go
p.s: oh and there's a workaround that could mimic the no fly effect if it's needed, I'll explain it if you can't figure anything else.
I'm working on a ZeroClutter Map 3v3 and trying to set up a game mode "No-Rushing" which blocks all air, ground, and vision for a certain amount of time by using Unit "Dynamic Pathing Blocker 2x2" I was able to get it to block ground units and vision but not air units. Could you explain your workaround :)
Find the "Repulsor" or "Repulser" units. Edit their effects' filters so they push back air units only, edit the radius too if you want.
Place the Repulsor units instead of No Fly Zones, now you can destroy them anytime you want via Kill Unit triggers. (and possibly toggle their functionality with Show/Hide Unit triggers)
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Does anyone know a way to remove doodads with a trigger? I have a bunch of no fly zone doodads I want to remove part-way through a game but I can't find a way to do that.
I've tried the "Remove Doodads In Region" and "Kill Doodads In Region" actions but they seem to have no effect that I can see.
Edit: I should add that the remove doodads in region did remove other visible doodads, but the no-fly-zone doodads still functioned. The tooltip for remove doodads in region states that the footprint will still remain. Is this why the no fly zones are still working? And does anyone know a better method for removing them?
Second Edit: No fly zones are not doodads. Does anyone know how to remove whatever they are by triggers?
@goofoffjw: Go
Hey, I tried to look around, and apparently the no-fly-zone are considered Points but they also appear to have a special addition to them.
So I tried to move the point, attach the point to some units, and kill the units. No effect whatsoever on the no fly path effect of the points. I'll try and take a better look at it tomorrow if no solution has been found. Good luck anyway !
p.s: oh and there's a workaround that could mimic the no fly effect if it's needed, I'll explain it if you can't figure anything else.
@Moooyaah:
Thanks a lot. At the moment I'm just trying to design my map without the NFZ points. It should be fine that way.
@goofoffjw: Go
Well, I couldn't manage to fix that in 5 minutes ;D Apparently the no fly zones are also in the Data Editor under the subsection 'Model', but I am not knowledgeable in models/actors :S So here's a workaround !
In the location you want the no fly zone, create two regions, on top of each other. One larger than the other. Call them Small No Fly Region and Large No Fly Region.
Then create the two following triggers:
and
and that's it :)
What it does: Save the position of any flying unit that enter the large zone, and if they go in the Small zone, they are ported to the previously saved location !
And when you want to get rid of the No Fly Zone, just move the two regions on a point outside the boundaries of the map with Region - Move Large No Fly Region to Point
Region - Move Small No Fly Region to Point
I'm working on a ZeroClutter Map 3v3 and trying to set up a game mode "No-Rushing" which blocks all air, ground, and vision for a certain amount of time by using Unit "Dynamic Pathing Blocker 2x2" I was able to get it to block ground units and vision but not air units. Could you explain your workaround :)
Find the "Repulsor" or "Repulser" units. Edit their effects' filters so they push back air units only, edit the radius too if you want.
Place the Repulsor units instead of No Fly Zones, now you can destroy them anytime you want via Kill Unit triggers. (and possibly toggle their functionality with Show/Hide Unit triggers)