I enjoy messing with the lighting editor and I would like to see some examples of some mood lighting the community has come up with. If you would be so kind, please post a pic and the lighting values -I would love to see and learn from what you've created.
one example of something I've been trying to do is something like the original Gears of War lighting. Many people considered the game to look drab overall but I enjoyed the higher contrast desaturated look of it. The whole game had more of a horror feel to it and the games that came afterward comparatively looked like a bright lively cartoon so I couldn't get into the "impending doom of humanity" feel of it. I can't seem to get it to work quite like what I am looking for.
I enjoy messing with the lighting editor and I would like to see some examples of some mood lighting the community has come up with. If you would be so kind, please post a pic and the lighting values -I would love to see and learn from what you've created.
one example of something I've been trying to do is something like the original Gears of War lighting. Many people considered the game to look drab overall but I enjoyed the higher contrast desaturated look of it. The whole game had more of a horror feel to it and the games that came afterward comparatively looked like a bright lively cartoon so I couldn't get into the "impending doom of humanity" feel of it. I can't seem to get it to work quite like what I am looking for.
Made a custom light to make a modified creep texture glow and look like power was moving through it (thanks to tthe noise map).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I don't know if this counts but anyway here's some wet concrete.
This was me, playing around with lighting settings for the first time.
@DrSuperEvil: Go
that looks so badass, where did you get the texture?
It is a texture available within the SC2 campaign assets. It is located in:
Assets/Textures/tychus05_briefing_xelnagaworldship_emissive.dds
I also threw in the one char cloud texture as the creep noise map
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I just recreated it in a map, and I have to admit it looks pretty damn badass ;)
You could have just asked an I could have send you the map.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
A somehwat modified Avernus, with pumped contrast and emissives:
This one i made for a port xion terrain excercise:
A WIP involving sublte bloom and Depth of Field tweaking
An over exposed version
A modified Char with modified water and some ominlight fixes here and there:
And a few portraits I am working on:
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Is that a retextured infestor?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Nope. Its actually the choker portrait with some notable lighting twweaks. No texture job there.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
From an RPG I'm working on:
And a couple of marines.