At least from what I know, Sc2's water system is not very dynamic. Meaning that the water would not actually flow into an area based on elevation, and other reasons.
Has anyone thought of a way to create a dynamic water system?
My thought was to have the front of the water some kind of moving dood or effect, like a waterfall or something that had the appearance of flowing water.
The flow of the water would of course be trigger driven is my guess, and behind the initial flow we could add in actual water? I'm not sure if you can do that in sc2, but if not actual water, then another dood!
This was just a thought as I was thinking of a game where a person could terraform the world and create rivers, valleys and so on.
Anyone else have an idea of how to accomplish this?
You mean make the water bend with the terrain and stuff? That isn't really possible. I've made a waterfall before though and it turned out pretty good. Too bad when I updated the OS it got erased... Anyway with terraining tricks you can accomplish pretty much anything you need to.
He needs it to be like in "from dust". As in, lower this cliff here, oh look! Water is flooding down. And raise this cliff over here, and the water is diverted.
And no, you cannot do that. Water in sc2 is one flat layer that has to have the same height for all squares of that water type.
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I thought he was referring to something similar to that. I actually posted the first From Dust thread ironically enough. Yeah, I wish it was possible but the physics aren't up to snuff for that kind of thing.
I think it is somewhat possible (but not using actual water, instead doodads with the model of water)
It wouldn't look so great, but just a thought.
Oh well...
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At least from what I know, Sc2's water system is not very dynamic. Meaning that the water would not actually flow into an area based on elevation, and other reasons.
Has anyone thought of a way to create a dynamic water system?
My thought was to have the front of the water some kind of moving dood or effect, like a waterfall or something that had the appearance of flowing water. The flow of the water would of course be trigger driven is my guess, and behind the initial flow we could add in actual water? I'm not sure if you can do that in sc2, but if not actual water, then another dood!
This was just a thought as I was thinking of a game where a person could terraform the world and create rivers, valleys and so on. Anyone else have an idea of how to accomplish this?
You mean make the water bend with the terrain and stuff? That isn't really possible. I've made a waterfall before though and it turned out pretty good. Too bad when I updated the OS it got erased... Anyway with terraining tricks you can accomplish pretty much anything you need to.
@Reaper872: Go
He needs it to be like in "from dust". As in, lower this cliff here, oh look! Water is flooding down. And raise this cliff over here, and the water is diverted.
And no, you cannot do that. Water in sc2 is one flat layer that has to have the same height for all squares of that water type.
@zeldarules28: Go
I thought he was referring to something similar to that. I actually posted the first From Dust thread ironically enough. Yeah, I wish it was possible but the physics aren't up to snuff for that kind of thing.
Haha that's exacly what I was thinking Zelda.
I think it is somewhat possible (but not using actual water, instead doodads with the model of water) It wouldn't look so great, but just a thought. Oh well...