I'm working on my map, but I realized that I'm slowly running out of viable ideas for upgrades! Here's the situation- it's melee, but you get upgrades for killing enemies, and the upgrades are related to the race of the enemies that you've killed. So for example; A protoss kills enough terrain, he unlocks stim packs for his zealots.
In another situation, a protoss kills enough protoss, and unlocks an upgrade that allows him to get more than one mothership maximum.
Anyway, Ideas please? :D I would really really appreciate it, even if you think the idea sucks.
siphon mana for templars, shields for various zerg units, burrow for marauders, no min range limit to siege tanks, an arm magazine ability for ravens, ability to warp in larvae for queens.
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Oooh, that's awesome, I like quite a few of those, especially the Siege Tank and Siphon Mana thing... do you mind if I ask some questions about some of them? =)
What unit/race does the siphon mana come from?
Lore-wise, how would the Marauder burrow?
What do you mean by arm magazine? =x
Thanks for the suggestions, Dr, I really really appreciate it!
I thought Infestors had that Mind Control ability thing? I could be seriously mistaken, but I just checked infestors and I didn't see anything with siphon mana. =x
@Marauders
Aaah okay, that makes sense. Thank you! =)
@Ravens
Oh wow, that's awesome! Thank you! Idk if it's what you meant, but the idea I have now is that the Raven can carry multiple seeker missiles inside of it, and it autocasts them at nearby units! What do you think? =)
It is an ability called Infestor - Leech. It was removed from the unit during beta because it gave them a big advantage over other spell casters.
With that raven thing you could have them inside if you want or that they form a nice formated ring around the outside of the raven, your choice really. As for as launching them goes having them outside would be easier since you could use the ammo units own systems to find attack targets and do a broodling escourt like suicide to form a missile just like normal seeker missiles and even have them retarget stuff mid flight.
I'm working on my map, but I realized that I'm slowly running out of viable ideas for upgrades! Here's the situation- it's melee, but you get upgrades for killing enemies, and the upgrades are related to the race of the enemies that you've killed. So for example; A protoss kills enough terrain, he unlocks stim packs for his zealots.
In another situation, a protoss kills enough protoss, and unlocks an upgrade that allows him to get more than one mothership maximum. Anyway, Ideas please? :D I would really really appreciate it, even if you think the idea sucks.
kaiser blades upgrade for zealots?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Nice! :D Keep it up! =) That's perfect, though.
siphon mana for templars, shields for various zerg units, burrow for marauders, no min range limit to siege tanks, an arm magazine ability for ravens, ability to warp in larvae for queens.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Oooh, that's awesome, I like quite a few of those, especially the Siege Tank and Siphon Mana thing... do you mind if I ask some questions about some of them? =)
What unit/race does the siphon mana come from? Lore-wise, how would the Marauder burrow? What do you mean by arm magazine? =x
Thanks for the suggestions, Dr, I really really appreciate it!
infestor has siphon mana or was it leech
even in WWI terrans dug holes to make them less visible
by Arm Magazine I mean the ability like the carrier or bloorlord has (although external ammo unit do not have to suicide)
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I thought Infestors had that Mind Control ability thing? I could be seriously mistaken, but I just checked infestors and I didn't see anything with siphon mana. =x
@Marauders Aaah okay, that makes sense. Thank you! =)
@Ravens Oh wow, that's awesome! Thank you! Idk if it's what you meant, but the idea I have now is that the Raven can carry multiple seeker missiles inside of it, and it autocasts them at nearby units! What do you think? =)
It is an ability called Infestor - Leech. It was removed from the unit during beta because it gave them a big advantage over other spell casters.
With that raven thing you could have them inside if you want or that they form a nice formated ring around the outside of the raven, your choice really. As for as launching them goes having them outside would be easier since you could use the ammo units own systems to find attack targets and do a broodling escourt like suicide to form a missile just like normal seeker missiles and even have them retarget stuff mid flight.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ooh.. I think I like that better, actually. >:) Sounds devious.
@Infestors How about just readding that ability to infestors, maybe?
Let me know if you have any other ideas!! Thank you so much so far, I never would have thought about any of these by myself! =)