First off. I've created a Tower Defense with 12 towers all with their own single upgrade.
All the towers and upgrades work fine as I've added morph events to make it work.
However I have to two towers, The Missile Turret (the normal missile turret) and the Auto-Turret (The raven ability) which I've made a tower.
They can both upgrade fine, however their upgrades wont work if they've attacked once. Not even for additional towers of the same kind created later.
I cant figure this one out :(
Also, I've set some requirements for some of my towers.
For example: Tower 3 needs Tower 1 to be available for building.
However the unit cost in the tooltip wont appear simply because it's not available at the start of the game. The towers that are (no requirements) have their cost in the tooltip just fine.
First off. I've created a Tower Defense with 12 towers all with their own single upgrade. All the towers and upgrades work fine as I've added morph events to make it work. However I have to two towers, The Missile Turret (the normal missile turret) and the Auto-Turret (The raven ability) which I've made a tower. They can both upgrade fine, however their upgrades wont work if they've attacked once. Not even for additional towers of the same kind created later.
I cant figure this one out :(
Also, I've set some requirements for some of my towers. For example: Tower 3 needs Tower 1 to be available for building. However the unit cost in the tooltip wont appear simply because it's not available at the start of the game. The towers that are (no requirements) have their cost in the tooltip just fine.
:(
@Shakeslol: Go
To fix the problem regarding them not being able to be upgraded.
Click abilities tab
Select the morph ability that does the upgrade
edit the Stats|Flags field and remove the checkmark under "Wait until stopped"
Also make sure you have "Ignore Unit Cost" cheched as well or you get some funky costs errors.