I'm considering replacing parts of my Move Instantly-based WASD movement with move order-based movement - at least forward motion, turning and strafe (with turning speed temporarily set to 0). However, I don't want to lose the ability to attack and use abilities while moving.
Attacking while moving is an editor feature; using abilities while moving seems more complicated. Anyone? :)
good question, i have not found it yet myself. i am having a hard time between using my own engine for movement or using theirs built in. not attacking or whatnot on the move definitely sucks, but being able to utulize some of their built in data effects which dont work with the custom moving without a lot of sloppy triggering sucks also... its a toss up atm. im just building spells / attacks atm. BUMP :)
EDIT: hmmmm idea, the attacks use effects, what if we tried base 'attacks' that were allowed on movement, but then just linked them to our individual spells? i will try this and post results in a bit.... brains a much atm-
so no luck here. all the options i messed with i could get them to use their abilities on the move, but they were always automated. i couldnt get them to only attack a specific target if commanded, then to keep auto attacking on the move after smart clicking around once the attack was initiated. anyways, the animations from doing that look like shite on the move IMO (i was using a zealot and void ray as subjects while trying), so im not gonna do that. gotta make it look pretty!
though i dont have patch 11, and the phoenix is supposed to have some new movement while attacking functionality. it may just be what i had going with the zealot but my zealot didnt turn and face when he was auto attacking like the phoenix did in the example video i saw from the new patch. maybe some1 else will figure it out, but im bailing on this one for now- GL!
I solved attacking by moving by just setting the Arc to 360 degrees. This means that it doesn't have to face the target to cast the spell. The problem I've found with attacking while moving is that you give the order to use an ability, the unit starts to turn, but then the ability order gets overwritten by the move order.
Hmm, look under (None) - Flags to change when you can use an ability, if that is indeed what you were talking about. I had trouble figuring out how to get Force Field to be used while moving, but under Flags you can change that.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm considering replacing parts of my Move Instantly-based WASD movement with move order-based movement - at least forward motion, turning and strafe (with turning speed temporarily set to 0). However, I don't want to lose the ability to attack and use abilities while moving.
Attacking while moving is an editor feature; using abilities while moving seems more complicated. Anyone? :)
good question, i have not found it yet myself. i am having a hard time between using my own engine for movement or using theirs built in. not attacking or whatnot on the move definitely sucks, but being able to utulize some of their built in data effects which dont work with the custom moving without a lot of sloppy triggering sucks also... its a toss up atm. im just building spells / attacks atm. BUMP :)
EDIT: hmmmm idea, the attacks use effects, what if we tried base 'attacks' that were allowed on movement, but then just linked them to our individual spells? i will try this and post results in a bit.... brains a much atm-
so no luck here. all the options i messed with i could get them to use their abilities on the move, but they were always automated. i couldnt get them to only attack a specific target if commanded, then to keep auto attacking on the move after smart clicking around once the attack was initiated. anyways, the animations from doing that look like shite on the move IMO (i was using a zealot and void ray as subjects while trying), so im not gonna do that. gotta make it look pretty!
though i dont have patch 11, and the phoenix is supposed to have some new movement while attacking functionality. it may just be what i had going with the zealot but my zealot didnt turn and face when he was auto attacking like the phoenix did in the example video i saw from the new patch. maybe some1 else will figure it out, but im bailing on this one for now- GL!
I solved attacking by moving by just setting the Arc to 360 degrees. This means that it doesn't have to face the target to cast the spell. The problem I've found with attacking while moving is that you give the order to use an ability, the unit starts to turn, but then the ability order gets overwritten by the move order.
Hmm, look under (None) - Flags to change when you can use an ability, if that is indeed what you were talking about. I had trouble figuring out how to get Force Field to be used while moving, but under Flags you can change that.