Rock, seriously, dont post in my threads if all you're going to do is complain that I'm requesting help. Not only helping me, but its recieved 21 posts, insued a discussion, and made it easy for anyone using search to find this answer.
As for the helpful people here, thanks alot for the posts. Really appreciate the help.
What power?
Lol were using an editior thats using 1990 tech whenever a key is pressed.@Molsterr: Go
@RockJohnAxe: Go
Rock, seriously, dont post in my threads if all you're going to do is complain that I'm requesting help. Not only helping me, but its recieved 21 posts, insued a discussion, and made it easy for anyone using search to find this answer.
As for the helpful people here, thanks alot for the posts. Really appreciate the help.
This is what you do
Event -any unit enters region Variables: Unit Count = 0 Conditions: - Unit = unit type your looking for
Actions: - Pick each unit in region of unit type and do action(action: - UnitCount = UnitCount + 1)
Actions: - If (condition: - UnitCount > 1) then (actions - Kill units in UnitGroup(unitgroup = pick 2 of "unit type your looking for") in region)
This should do the trick for you Depending on where you put the unit type conditions you can do this with a multiple unit types.