I'm gonna fiddle around with a melee map or two, and I've decided to start by contemplating the properties of each race and what map features lend themselves to an advantage for a given race. While I'm not good at ladder and I don't play it often, I've theorized the following:
Protoss are most at home in a lot of narrow terrain and chokes, so they can force-field and manipulate the enemy army to obtain victory. They're the most gas heavy, and are ambivalent towards expansions.
Terrans can deal reasonably with open terrain or chokes, though they favor chokes slightly (due to having no melee units). They are best suited to turtle up and harass remotely via high speed units or drops. They are the most mineral intensive (due to heavy utilization of a mineral-only T1 unit and a gas-light tier 1.5 unit).
Zerg rely on expanding quickly and often, and keeping a 1+ base advantage and associated worker bonuses over their enemy. They rely heavily on open areas to engage, having mostly melee or short ranged units. They consume roughly proportionate amounts of minerals and gas.
Is this a correct summary?
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I'm gonna fiddle around with a melee map or two, and I've decided to start by contemplating the properties of each race and what map features lend themselves to an advantage for a given race. While I'm not good at ladder and I don't play it often, I've theorized the following:
Is this a correct summary?