First of all,ty to the mods who tried answering this in pm's for me. I was wondering if there was a simple way to ensure the teams on melee are as you want them to be. IE it's a TvB(Left vs Right actually) style map and I can't seem to get the players start locations be on the appropriate sides. I have start locations 1-3 on the left side and start location 4-6 on the right side. No players start location is set to random except neutral. And team placement seems to be correct. I'm sorry for the PM i've tried searching but all I find is how to do it with triggers, which seems unnecessary for what I'm trying to do.
I'd think it'd have to do with the game variants or attributes I just can't seem to figure out how to get it to properly work. Zelda showed me a real simple trigger to accomplish this, but I don't want to use triggers. What's you'r guy's opinion? I'm thinking that if I do go with the trigger route, at least it'll allow me more control of how the teams are set up.
Using triggers is going to be unavoidable. Blizzard does this themselves, with their default triggers. No where in data can you correctly define how the team's layout is going to be.
Is there a way to set up teams without triggers? It would appear so, but as far as I can tell the system is extremely buggy and relies heavily on lack of conflicting triggers. In other words, you are going to get some weird things happening if you use both. For example, you might have a player 1 start location next to a player 1 pylon. When the game starts, that start location might have changed to be player 4, while the pylon remains under the control of player 1.
From my understanding, start locations are defined by the order in which players join a lobby, and placed items are defined by the player number, although I can't remember the specifics. Someone else will be able to clarify I'm sure.
And as I said in the PM, I would strongly recommend setting start locations as random, and then setting them in triggers. I believe that is how Blizzard does it. (Although once again, I could be mistaken)
Hope this helped, and if anyone has anything to add/correct, please do so.
Awesome. Thanks taco for your prompt responses. I think it might be better for me to use triggers any how 'cause it'll give me more control/options. I'm just ignorant to the ways of triggering. I would like to have a custom UI open up first to allow players to vote on certain options, so again it'll in the end be easier to use triggers.
You can very easily define where you want players to start using Team Placement (Basic) and Team Placement (Advanced).
Are you saying that you need, for example, player 1 to always start at start location 1, or just that you want teammates to spawn in the same base?
If you are making a 3v3 with shared bases map, then all you should need to do in team placement is click player 1, and add players 2 and 3 as linked allies, then for p2, link p3, and then do the same with players 4-6 so that they are linked as well. This will of course still randomize what team starts on what side of the map, not sure if that is what you're looking for
I do believe that you can also attach each start location to specific units. Just double click the start location to change its properties then I think (?) you can use attach to make sure those attached units spawn near that start location (not 100% sure)
You can very easily define where you want players to start using Team Placement (Basic) and Team Placement (Advanced). Are you saying that you need, for example, player 1 to always start at start location 1, or just that you want teammates to spawn in the same base?
This. Triggers are not needed to do what you want.
First of all,ty to the mods who tried answering this in pm's for me. I was wondering if there was a simple way to ensure the teams on melee are as you want them to be. IE it's a TvB(Left vs Right actually) style map and I can't seem to get the players start locations be on the appropriate sides. I have start locations 1-3 on the left side and start location 4-6 on the right side. No players start location is set to random except neutral. And team placement seems to be correct. I'm sorry for the PM i've tried searching but all I find is how to do it with triggers, which seems unnecessary for what I'm trying to do.
I'd think it'd have to do with the game variants or attributes I just can't seem to figure out how to get it to properly work. Zelda showed me a real simple trigger to accomplish this, but I don't want to use triggers. What's you'r guy's opinion? I'm thinking that if I do go with the trigger route, at least it'll allow me more control of how the teams are set up.
@REDlandry: Go
Using triggers is going to be unavoidable. Blizzard does this themselves, with their default triggers. No where in data can you correctly define how the team's layout is going to be.
Is there a way to set up teams without triggers? It would appear so, but as far as I can tell the system is extremely buggy and relies heavily on lack of conflicting triggers. In other words, you are going to get some weird things happening if you use both. For example, you might have a player 1 start location next to a player 1 pylon. When the game starts, that start location might have changed to be player 4, while the pylon remains under the control of player 1.
From my understanding, start locations are defined by the order in which players join a lobby, and placed items are defined by the player number, although I can't remember the specifics. Someone else will be able to clarify I'm sure.
And as I said in the PM, I would strongly recommend setting start locations as random, and then setting them in triggers. I believe that is how Blizzard does it. (Although once again, I could be mistaken)
Hope this helped, and if anyone has anything to add/correct, please do so.
Great to be back and part of the community again!
Awesome. Thanks taco for your prompt responses. I think it might be better for me to use triggers any how 'cause it'll give me more control/options. I'm just ignorant to the ways of triggering. I would like to have a custom UI open up first to allow players to vote on certain options, so again it'll in the end be easier to use triggers.
You can very easily define where you want players to start using Team Placement (Basic) and Team Placement (Advanced). Are you saying that you need, for example, player 1 to always start at start location 1, or just that you want teammates to spawn in the same base?
If you are making a 3v3 with shared bases map, then all you should need to do in team placement is click player 1, and add players 2 and 3 as linked allies, then for p2, link p3, and then do the same with players 4-6 so that they are linked as well. This will of course still randomize what team starts on what side of the map, not sure if that is what you're looking for
I do believe that you can also attach each start location to specific units. Just double click the start location to change its properties then I think (?) you can use attach to make sure those attached units spawn near that start location (not 100% sure)
This. Triggers are not needed to do what you want.