You guys may have seen videos on the hots beta. The very first thing I noticed was workers automatically started mining. This has caused a lot of arguing on if it should stay in the game or not. I was thinking...what would it be like to have auto mining? Here's megaton with auto mining. What do you guys think?
EDIT: This map that I have posted is a WOL map with no hots units, just the auto mining. The auto mining is bugged for some players. (Im using regions to select units and some dont get selected)
With my latency from EU to NA, it's fine. I start seeing the game when the workers are about to hit the first mineral. So it's impossible for me to change anything (like splitting them on their move).
Now, if you add 1 game second latency (approx latency in hots beta for me) to your orders, it's how fast as I could react in something like global play.
For pro gamers, I don't like it, but it's good feature for high latency play / terrible computers.
Do other people have the same impression? Do you start to see something in the game earlier, so you would be able to react as fast as that or can you at least select 2 of those workers and send them to another close mineral patch?
I don't mind the change. People would say that it devalues being a pro, but it's really the same thing as last hitting in MOBA games - it's a piss poor, boring, arbitrary form of raising the skill cap. I could raise the skill cap on poker tons by making up a rule where players have to count to ten out loud after raising the stakes without losing count because of other players talking through them, but it wouldn't exactly make the game more fun - really only less accessible.
I don't mind the change. People would say that it devalues being a pro, but it's really the same thing as last hitting in MOBA games - it's a piss poor, boring, arbitrary form of raising the skill cap. I could raise the skill cap on poker tons by making up a rule where players have to count to ten out loud after raising the stakes without losing count because of other players talking through them, but it wouldn't exactly make the game more fun - really only less accessible.
Yep, kind of the same argument why people called SC2 way easier than SC1, because of the improvements to unit handling, unit AI, rally points on minerals etc. In my opinion, this just allows you to put more attention into actually playing your opponent instead of overcoming some arbitrary game obstacles. There is still way too much stuff for a human player to do to play this game perfectly, assisting him here and there will not suddenly make everyone pro at it.
People were freaking out about this change on the bnet forums, and I don't get it. If it really is that big of a deal, it would be easy to just add an option to disable auto-mining. For pros who are concerned about worker splits, they can just turn it off and do it themselves. I like it though, because that way I don't have to be intensely staring at my screen during the load, just waiting for it to start. :P
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You guys may have seen videos on the hots beta. The very first thing I noticed was workers automatically started mining. This has caused a lot of arguing on if it should stay in the game or not. I was thinking...what would it be like to have auto mining? Here's megaton with auto mining. What do you guys think?
EDIT: This map that I have posted is a WOL map with no hots units, just the auto mining. The auto mining is bugged for some players. (Im using regions to select units and some dont get selected)
With my latency from EU to NA, it's fine. I start seeing the game when the workers are about to hit the first mineral. So it's impossible for me to change anything (like splitting them on their move).
Now, if you add 1 game second latency (approx latency in hots beta for me) to your orders, it's how fast as I could react in something like global play.
For pro gamers, I don't like it, but it's good feature for high latency play / terrible computers.
Do other people have the same impression? Do you start to see something in the game earlier, so you would be able to react as fast as that or can you at least select 2 of those workers and send them to another close mineral patch?
@Ahli634: Go
I don't mind the change. People would say that it devalues being a pro, but it's really the same thing as last hitting in MOBA games - it's a piss poor, boring, arbitrary form of raising the skill cap. I could raise the skill cap on poker tons by making up a rule where players have to count to ten out loud after raising the stakes without losing count because of other players talking through them, but it wouldn't exactly make the game more fun - really only less accessible.
Yep, kind of the same argument why people called SC2 way easier than SC1, because of the improvements to unit handling, unit AI, rally points on minerals etc. In my opinion, this just allows you to put more attention into actually playing your opponent instead of overcoming some arbitrary game obstacles. There is still way too much stuff for a human player to do to play this game perfectly, assisting him here and there will not suddenly make everyone pro at it.
People were freaking out about this change on the bnet forums, and I don't get it. If it really is that big of a deal, it would be easy to just add an option to disable auto-mining. For pros who are concerned about worker splits, they can just turn it off and do it themselves. I like it though, because that way I don't have to be intensely staring at my screen during the load, just waiting for it to start. :P