Hi this is my first post at this forum and and i want to present my second map. Nostalgic_Sanctuary is a simple 2 players melee map with the style of Diablo. Sorry there are no analyzer Screenshots, because i have problems with the mapinfo error. I hope i will get feedback and you have fun.
Name: Nostalgic_Sanctuary
Published to: EU
1vs1 Melee
148 x 132 playable size
10 Bases 5 for each Player (3 expansions, 1 Gold)
3 Watchtower
Completely mirrored (playable area)
Cliffs at the Gold are walkable
imported models
imported music
imported sounds
imported texture
Patchlog:
1.1
The Chokes at the mainbases were replaced, because the Natural Expansion was to far away from the main.
1.2
The Option "Disable Replay Recording" was set off, now its possible to save Replays and watch them.
1.3
Arcade Screenshots were added.
1.4
Diablo 3 Textures were added.
1.5
A probleme with Arcade Screenshots were fixed.
1.6
There was a problem with the Texture of the flying Skulls.
I've checked this thread a couple of times and each time I come to the conclusion that I really like what you've done here. The style and theme should make it a fun map to play on for Diablo players. It's strange nobody's replied yet, but I guess that probably is because this subforum is rather quiet. Still, good job :)
First not trying to be a dick or a troll, but I think the middle seems a little bit too plain. like it needs cliff levels, other then that, its pretty cool.
Especially if its a diablo themed map, then there should be multiple levels. to make it have a minor dungeon feel. I love the ideas. but it needs some work.
plus I dont know much about melee mapping, but the extremely large flat areas, i know are OP toward zerg, because it allows them to easily surround you with no where to run.
From a gameplay point of view, it is flawed in every possible way. Nat is too big, you cannot FFE, third is impossible to take, fourth is right beside third, map is too open, lots of airspace behind main/nat, pathable/unpathable areas are not refined and XNTs cover all paths. The gold bases are bad too.
That said, I like the diablo atmosphere, at least you've got that right :D.
edit: analyzer does not work with patch 1.5. It'll hopefully get updated soon.
You have managed to achieve a very creepy theme into your map. It fits in the world of Sanctuary.
But one note: why have you chosen that name?
It could have been nostalgic, in my opinion, if you modeled the terrain in the shape of a star of David ( ✡ ).
Make it feel like in Diablo II's Chaos Sanctuary where you fight Diablo.
Anyway, good job for using the assets acquired in a very imaginative way! With those blood canals and candles... skulls! Treasures! xD
I'll rate it on a scale of 0-10 as: 8.5 ( from the artistic point of view )
Hi this is my first post at this forum and and i want to present my second map. Nostalgic_Sanctuary is a simple 2 players melee map with the style of Diablo. Sorry there are no analyzer Screenshots, because i have problems with the mapinfo error. I hope i will get feedback and you have fun.
Patchlog:
1.1
1.2
1.3
1.4
1.5
1.6
Screenshots:
I've checked this thread a couple of times and each time I come to the conclusion that I really like what you've done here. The style and theme should make it a fun map to play on for Diablo players. It's strange nobody's replied yet, but I guess that probably is because this subforum is rather quiet. Still, good job :)
First not trying to be a dick or a troll, but I think the middle seems a little bit too plain. like it needs cliff levels, other then that, its pretty cool.
Especially if its a diablo themed map, then there should be multiple levels. to make it have a minor dungeon feel. I love the ideas. but it needs some work.
plus I dont know much about melee mapping, but the extremely large flat areas, i know are OP toward zerg, because it allows them to easily surround you with no where to run.
From a gameplay point of view, it is flawed in every possible way. Nat is too big, you cannot FFE, third is impossible to take, fourth is right beside third, map is too open, lots of airspace behind main/nat, pathable/unpathable areas are not refined and XNTs cover all paths. The gold bases are bad too.
That said, I like the diablo atmosphere, at least you've got that right :D.
edit: analyzer does not work with patch 1.5. It'll hopefully get updated soon.
Well done!
You have managed to achieve a very creepy theme into your map. It fits in the world of Sanctuary.
But one note: why have you chosen that name?
It could have been nostalgic, in my opinion, if you modeled the terrain in the shape of a star of David ( ✡ ). Make it feel like in Diablo II's Chaos Sanctuary where you fight Diablo.
Anyway, good job for using the assets acquired in a very imaginative way! With those blood canals and candles... skulls! Treasures! xD
I'll rate it on a scale of 0-10 as: 8.5 ( from the artistic point of view )
+Ark+
Very nice I love the idea of different themed maps.