NO, Order Unit does NOT work, as they don't contain abilites with targets.
OK, so I've assigned the Ability Raynor - Toss Grenade to a modified Marine, now named Minigunner Brute.
Works just fine as long as it is player-controlled.
However, I need the Minigunner to toss the grenade automatically whenever he takes damage ( if cooldown permits ).
I've removed the ammo-use of the Grenade and put a 20 second delay instead.
Man, ONE little thing is annoying me about a quite complex map xD
And all I need this for is to get pathed allies ( for beta-testing without being online ) to use their abilities ...
Off top of my head, I am betting this is giving you issues:
New Action -> search for 'script control', create Enable/Disable Script Control for <Unit>
This needs to be enabled in order for units to follow your trigger-based action orders.
When using Issue Order you have to click on the blue bracket (or you can click on the tree-view window above that) to be able to select "Ability with target point"
Err, yeah, as s3rius noted: Each ability has an ability command to execute it's actions. (See: Data editor, Abilities, Abilities - Commands + area. The Execute line contains the Ability Command). This is what you want to issue to your unit targetting a point. Since abilities can have multiple ability commands, it would be too vague of a command to tell a unit to use an "ability".
It's also common for people to mistake how to issue an order targetting a point, since you gotta know where the blue ( is. XD
My gawd, ofc. I can't believe I've been stuck on this little matter so long, and that even just so my stupid pathed allies can use their abilities whilst progressing the levels ......
facepalm @ myself*
Thanks a million guys xD
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NO, Order Unit does NOT work, as they don't contain abilites with targets.
OK, so I've assigned the Ability Raynor - Toss Grenade to a modified Marine, now named Minigunner Brute. Works just fine as long as it is player-controlled. However, I need the Minigunner to toss the grenade automatically whenever he takes damage ( if cooldown permits ). I've removed the ammo-use of the Grenade and put a 20 second delay instead.
Man, ONE little thing is annoying me about a quite complex map xD And all I need this for is to get pathed allies ( for beta-testing without being online ) to use their abilities ...
Off top of my head, I am betting this is giving you issues:
New Action -> search for 'script control', create Enable/Disable Script Control for <Unit>
This needs to be enabled in order for units to follow your trigger-based action orders.
When using Issue Order you have to click on the blue bracket (or you can click on the tree-view window above that) to be able to select "Ability with target point"
Err, yeah, as s3rius noted: Each ability has an ability command to execute it's actions. (See: Data editor, Abilities, Abilities - Commands + area. The Execute line contains the Ability Command). This is what you want to issue to your unit targetting a point. Since abilities can have multiple ability commands, it would be too vague of a command to tell a unit to use an "ability".
It's also common for people to mistake how to issue an order targetting a point, since you gotta know where the blue ( is. XD
My gawd, ofc. I can't believe I've been stuck on this little matter so long, and that even just so my stupid pathed allies can use their abilities whilst progressing the levels ......