I designed a melee map that involves lava that raises and lowers elevation, I can't seem to figure out how to get the A.I. to realize that the lava is bad. I can watch a hatchery spawn 15 hydralisks and they'll run straight down a ramp and into the lava. I can take on 2 insane opponents by myself because they'll run themselves out of resources trying to rebuild their army.
Does anyone know how to remedy this situation? I'd really appreciate it!
Out of curiosity, do the pathing blockers block access to the area all together? Wouldn't the solution for such a map include stopping the AI only when the lava is up?
THanks for responding. I know how to make regions but do you know how I'd make a trigger that tells the ai to avoid said region when the lava's elevation is higher? I'm still getting acquainted with the editor program.
While absolutely hilarious it's quite a pain.
I designed a melee map that involves lava that raises and lowers elevation, I can't seem to figure out how to get the A.I. to realize that the lava is bad. I can watch a hatchery spawn 15 hydralisks and they'll run straight down a ramp and into the lava. I can take on 2 insane opponents by myself because they'll run themselves out of resources trying to rebuild their army.
Does anyone know how to remedy this situation? I'd really appreciate it!
@Mohumasta: Go
Plop some pathing blockers around the lava point.
@LemonKing: Go
Out of curiosity, do the pathing blockers block access to the area all together? Wouldn't the solution for such a map include stopping the AI only when the lava is up?
@SquarelyCircle: Go
Ahh I didn't notice that.
In that case he'll need to create a region where the lava raises and make the AI avoid that region.
@LemonKing: Go
THanks for responding. I know how to make regions but do you know how I'd make a trigger that tells the ai to avoid said region when the lava's elevation is higher? I'm still getting acquainted with the editor program.
Bump please