Was looking for a trigger in relation to when a building completes. For example scv completes command center. Need trigger that adds another 400 minerals to said player when the CC completes construction so player can create another without mining mins.
Events
- Unit - Any Unit construction progress is Completed
Conditions
- (Triggering progress unit type) == Command Center
Actions
- Player - Modify player (Triggering player) Minerals: Add 400
Was looking for a trigger in relation to when a building completes. For example scv completes command center. Need trigger that adds another 400 minerals to said player when the CC completes construction so player can create another without mining mins.
Thank you in advance.
@MegatronXplo
Events
- Unit - Any Unit construction progress is Completed
Conditions
- (Triggering progress unit type) == Command Center
Actions
- Player - Modify player (Triggering player) Minerals: Add 400
Think that will work