In my map Merchants RPG, I have 9 heroes, 3 merchants, and one evil (bot). I've noticed that when my map gets full (12/12 human players) the map goes to load but gets frozen and everyone is forced to alt-f4 out of SC2. If i start the round before the lobby is full, say when its 11/12 or 10/12 the freeze doesn't occur. I'll admit my map takes a while to load even when it is with 11/12 but its a pretty large map. The "size" of the map doesn't even come to half the allotted size on the publish screen when uploading though.
Any ideas how to fix this? It's really a pain for people playing my map.
That means it's probably something with the 12th player slot.
You probably have triggers which loop through all players and do stuff. One or more of them probably only loop from 1 to 11 and not to 12.
Thus some important things are missing, thus freezing occurs.
At least that's what often is the case when the last slot creates problems.
Thank you guys for the nice detailed responses. Tomorrow (or in, eh 10 or so hours when i get home from school) ill give both of your well thought out suggestions a try and report back.
ViG... I need to contact you about Merchants RPG. I would like to edit the map and add more levels etc. Right now nobody plays it but I thought I could change it up a bit (polish it)... Email me at [email protected] please. I really would like the source to mess around with. I won't post anything on Bnet w/o your permission/credit.
hi thanks for reading and hopefully helping.
In my map Merchants RPG, I have 9 heroes, 3 merchants, and one evil (bot). I've noticed that when my map gets full (12/12 human players) the map goes to load but gets frozen and everyone is forced to alt-f4 out of SC2. If i start the round before the lobby is full, say when its 11/12 or 10/12 the freeze doesn't occur. I'll admit my map takes a while to load even when it is with 11/12 but its a pretty large map. The "size" of the map doesn't even come to half the allotted size on the publish screen when uploading though.
Any ideas how to fix this? It's really a pain for people playing my map.
thanks,
-ViG
ummm try running the game on bnet with the trigger debugger open
try setting all the users to be computers other then your self to test it locally
If the game is crashing in the load screen theres a couple things you can try
sorry I cant give you more help...
if you can detect the error with the trigger debugger it should at least point you in the direction to if a specific trigger is causing the error.
That means it's probably something with the 12th player slot.
You probably have triggers which loop through all players and do stuff. One or more of them probably only loop from 1 to 11 and not to 12.
Thus some important things are missing, thus freezing occurs.
At least that's what often is the case when the last slot creates problems.
Thank you guys for the nice detailed responses. Tomorrow (or in, eh 10 or so hours when i get home from school) ill give both of your well thought out suggestions a try and report back.
In this new patch 1.2, sometimes one player gets a "game desync" in full house.
Hey guys ; (
So i went through and changed ALL of my triggers to start only after like .1 and 1 and 5 seconds of map time, so NOTHING is at map initiation.
No luck, full house crashes
Turned off map preloading in settings
No luck full house crashes
I cant try the trigger debug because i never actually get into the game to see the error messages when its full
Someone once mentioned that while loading, the map took up 2 gigs of memory then crashed. Would that have anything to do with it?
Any other ideas on how i can trouble shoot this thing? I feel really bad when people trying to play my map freeze all the time, really turns em off.
thanks for the help
-ViG
ViG... I need to contact you about Merchants RPG. I would like to edit the map and add more levels etc. Right now nobody plays it but I thought I could change it up a bit (polish it)... Email me at [email protected] please. I really would like the source to mess around with. I won't post anything on Bnet w/o your permission/credit.
I think you'll have more luck getting his attention if you send him a pm rather than resurrecting a random thread started by him.
@dasplakat: GoI don't think you will any luck with that either, seeing that his last login was 1 March.