I'm still working on my TD and I've started testing it (roughly). I've run into the issue where one or more of the wave mobs stop and stay stopped until they are killed and this isn't acceptable obviously. Up until now I've been using my triggers to make the little guys move, but I can't seem to figure out how make a trigger which basically goes:
Every 5 seconds order all units of player X to GAME OVER.
If this is a TD then the only order you're issuing is movement, so all you really need to store is the X and Y coordinates of the destination point. These can be stored as custom values on the unit. Then when you need to re-issue the order you can use Point from XY to recreate the destination point.
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Hey guys,
I'm still working on my TD and I've started testing it (roughly). I've run into the issue where one or more of the wave mobs stop and stay stopped until they are killed and this isn't acceptable obviously. Up until now I've been using my triggers to make the little guys move, but I can't seem to figure out how make a trigger which basically goes:
Every 5 seconds order all units of player X to GAME OVER.
Any of you have any hints?
Is GAME OVER a variable,point,region or ....
If this is a TD then the only order you're issuing is movement, so all you really need to store is the X and Y coordinates of the destination point. These can be stored as custom values on the unit. Then when you need to re-issue the order you can use Point from XY to recreate the destination point.