Was curious myself to see if its possible and yup it definitely is with triggers at least, here's a proof of concept map I used to check. You can watch the Command center slowly grow to full size as its energy replenishes and I made it one of the orbital command ones so you can fire off a scan to witness it very suddenly shrink down again when it expends the energy. For your purpose you'd just want to refine the trigger's conditions to only apply to those plants you mentioned rather then the current 'all units'.
Hey, anyone have a idea if its possible to create a behaviour, that make the size of a unit that got this behavor = energy of the unit?
i want to scale alot units by the energy they have to simulate growing plants
@fnxGRL: Go
Was curious myself to see if its possible and yup it definitely is with triggers at least, here's a proof of concept map I used to check. You can watch the Command center slowly grow to full size as its energy replenishes and I made it one of the orbital command ones so you can fire off a scan to witness it very suddenly shrink down again when it expends the energy. For your purpose you'd just want to refine the trigger's conditions to only apply to those plants you mentioned rather then the current 'all units'.