My goal is to use a region called "Player 1 Wall" to act as a gate that will later be dissolved. Does anyone have an idea as to how I might go about doing this?
Note: I'm new this editor, and this is the only action I've needed to produce that isn't a default action. I guess I could use a doodad, but I think that would look cheesy.
Edit: I have found a solution, but any other ideas are welcome as they will likely be more efficient than my novice methods.
You know there's a few units named "Dynamic Pathing Blocker #x#".
Could use these or play a little around with the Data Editor and make a new Blocker with the specified pathing you need to block.
@wi1lywonka:
You could also use the Protoss Sentry's Force-field ability.
Either let the player have a unit and control it themselves, or use a trigger to create unit at region with the forcefield. If that doesn't make it expire after a countdown then you could make the trigger remove it after XX number of seconds.
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My goal is to use a region called "Player 1 Wall" to act as a gate that will later be dissolved. Does anyone have an idea as to how I might go about doing this?
Note: I'm new this editor, and this is the only action I've needed to produce that isn't a default action. I guess I could use a doodad, but I think that would look cheesy.
Edit: I have found a solution, but any other ideas are welcome as they will likely be more efficient than my novice methods.
@wi1lywonka: Go
Create Unit at region?
You know there's a few units named "Dynamic Pathing Blocker #x#". Could use these or play a little around with the Data Editor and make a new Blocker with the specified pathing you need to block.
Hope this could help :)