I'm having trouble displaying my objectives. I've disabled the Game UI because I'm going for the WoW style third person camera view... there's nothing wrong with the trigger (as far as I know) because it plays a sound when activated. Here's how it looks:
Underwater - Go Exploring
Events
Game - Map initialization
Local Variables
Conditions
Actions
General - Wait for (Conditions), checking every 1.0 Game Time seconds
Conditions
Opening Title Sequence == true
Opening Cinematic == true
Movement_Hint == true
General - If (Conditions) then do (Actions) else do (Actions)
If
Opening Title Sequence == true
Opening Cinematic == true
Movement_Hint == true
Then
Sound - Play Alert_UniObjectiveDiscovered for (All players) (at 100.0% volume, skip the first 0.0 seconds)
Objective - Create a Active Primary objective with text "Explore the area" and description "You have arrived at the desired coo..."
Objective - Show (Last created objective) for (All players)
Data Table - Save (Last created objective) as "Objective - Go Exploring" in the Global data table
General - Wait 0.5 Game Time seconds
Else
--
So, the opening title sequence plays, then the opening cinematic, then I've got some movement/orientation tips for the player... once those are all "true," the objective should display. And like I said, it works, because I can hear the sound, the objective just doesn't show. Is there a way to make this work without enabling the entire game UI again?
PS: Should I create a "Trigger - Turn (Current trigger) Off" action at the end of this so it doesn't loop? Or will that destroy the objective?
I'm having trouble displaying my objectives. I've disabled the Game UI because I'm going for the WoW style third person camera view... there's nothing wrong with the trigger (as far as I know) because it plays a sound when activated. Here's how it looks:
Underwater - Go Exploring
Events
Game - Map initialization
Local Variables
Conditions
Actions
General - Wait for (Conditions), checking every 1.0 Game Time seconds
Conditions
Opening Title Sequence == true
Opening Cinematic == true
Movement_Hint == true
General - If (Conditions) then do (Actions) else do (Actions)
If
Opening Title Sequence == true
Opening Cinematic == true
Movement_Hint == true
Then
Sound - Play Alert_UniObjectiveDiscovered for (All players) (at 100.0% volume, skip the first 0.0 seconds)
Objective - Create a Active Primary objective with text "Explore the area" and description "You have arrived at the desired coo..."
Objective - Show (Last created objective) for (All players)
Data Table - Save (Last created objective) as "Objective - Go Exploring" in the Global data table
General - Wait 0.5 Game Time seconds
Else
--
So, the opening title sequence plays, then the opening cinematic, then I've got some movement/orientation tips for the player... once those are all "true," the objective should display. And like I said, it works, because I can hear the sound, the objective just doesn't show. Is there a way to make this work without enabling the entire game UI again?
PS: Should I create a "Trigger - Turn (Current trigger) Off" action at the end of this so it doesn't loop? Or will that destroy the objective?
Use UI - Show/Hide UI Frame
You can selectively hide parts of the UI
@SweetZombieJesus: Go
Excellent! Fixed. Thank you.