Yes this is a rant. And no I'm not an editor noob. I'd say I'm advanced (far from an expert), but christ this thing pisses me off sometimes. Once you get beyond the original hurdles of "WTF is an actor," or "how do I just change a unit's damage?," you're faced with a program that handles like a house of cards next to a randomly oscillating fan. I have to save out dozens of versions for fear of one wrong move trashing my map. Lots of undos is great... but only when they actually work.
And then there's the redundancy, which, unlike most programs in that you might have multiple paths to one outcome, our wonderful Editor here has one WORKING path, and 3 others that don't. But you won't know that, cause nobody fucking tells you. Case and point, Player Properties and Game Variants.
Okay.. yes, it's great how powerful this editor is, and some of the things I've seen people do are pretty amazing. But it's so unforgiving, and confusing, and TEDIOUS that it's no wonder the only custom games actually getting play time on Bnet are terrible. With VERY few exceptions.
Like any ecosystem, the most vibrant and lively are those with variety. WC3 was a rainforest of great customs thanks to the relative accessibility of its editor. But when the SC2 editor is limited to a small group of computer programmers, you end up with a barren wasteland in the arcade (no offense to programmers).
are you Tdsst? if so that would explain it.... Multiple paths where only 1 works? what? Changing damage is a hard thing to do at first? whats an actor? This editor is VERY simple, once you learn what you are doing.... Its not hard. Once you learn how each catagory works. then its VERY easy to do whatever you need :P, if you cant do something at first then practice :P.
I certainly think that the data editor could have some more flexibility with respect to damage values... Having them scale off of attribute behaviors, etc.
The only complaint i have about the editor is how tedious it is to do relatively simple things. Other than that, I think it works extremely well and can do most things I want easily. Most problems i face are usually related to engine and latency issues.
Actually Practice does help in the editor, the majority of my knowledge comes from simply practicing and getting used to the editor, for everything else theres IRC and Tutorials.
Now you are getting somewhere.. (you made a simple true statement.. but...)
now imagine that the editor you are learning to use is non functionnal (IT bugs) .. and everything you learn is tainted by "mistakes" and questions you must double check or other...
(you never bother reading posts before you reply... mmm i see where you might have missed that... mmm yes...)
I completely agree with everything from the first post. The editor of WC3 was much more simple but you even need to be dead of boredom to make the tool crash. The editor of SC2 allows you to create an entire universe by walking on eggshells and having the risk to fall after every step is done; crashing all the damn time.
Yes this is a rant. And no I'm not an editor noob. I'd say I'm advanced (far from an expert), but christ this thing pisses me off sometimes. Once you get beyond the original hurdles of "WTF is an actor," or "how do I just change a unit's damage?," you're faced with a program that handles like a house of cards next to a randomly oscillating fan. I have to save out dozens of versions for fear of one wrong move trashing my map. Lots of undos is great... but only when they actually work.
And then there's the redundancy, which, unlike most programs in that you might have multiple paths to one outcome, our wonderful Editor here has one WORKING path, and 3 others that don't. But you won't know that, cause nobody fucking tells you. Case and point, Player Properties and Game Variants.
Okay.. yes, it's great how powerful this editor is, and some of the things I've seen people do are pretty amazing. But it's so unforgiving, and confusing, and TEDIOUS that it's no wonder the only custom games actually getting play time on Bnet are terrible. With VERY few exceptions.
Like any ecosystem, the most vibrant and lively are those with variety. WC3 was a rainforest of great customs thanks to the relative accessibility of its editor. But when the SC2 editor is limited to a small group of computer programmers, you end up with a barren wasteland in the arcade (no offense to programmers).
+1
+ it hates macs
@houndofbaskerville: Go
YUP!!! Found that out pretty quick :)
'WTF IS AN ACTOR?!" and then "FUUUUUUUUUUUUUUUU" I thought the exat same sentance when I started... ;DD
@tdburley: Go
are you Tdsst? if so that would explain it.... Multiple paths where only 1 works? what? Changing damage is a hard thing to do at first? whats an actor? This editor is VERY simple, once you learn what you are doing.... Its not hard. Once you learn how each catagory works. then its VERY easy to do whatever you need :P, if you cant do something at first then practice :P.
I certainly think that the data editor could have some more flexibility with respect to damage values... Having them scale off of attribute behaviors, etc.
The only complaint i have about the editor is how tedious it is to do relatively simple things. Other than that, I think it works extremely well and can do most things I want easily. Most problems i face are usually related to engine and latency issues.
@Taintedwisp: Go
So by the same rational.. u suck at interaction with others and u are practicing with such useless and uninformed post..
sadly (like practicing with a buggy version for mac) .. practicing doesn't cut it (meaning your practicing interaction seems to get no result)
please do follow your own advice, use the editor on mac and enjoy what it brings
ps: no harm intended even though your spoiled kid attitude goes a long way
@houndofbaskerville: Go
Actually Practice does help in the editor, the majority of my knowledge comes from simply practicing and getting used to the editor, for everything else theres IRC and Tutorials.
Now you are getting somewhere.. (you made a simple true statement.. but...)
now imagine that the editor you are learning to use is non functionnal (IT bugs) .. and everything you learn is tainted by "mistakes" and questions you must double check or other...
(you never bother reading posts before you reply... mmm i see where you might have missed that... mmm yes...)
i said +1 to tdburley 's post
coz i can t use the editor anymore .. after some learned and buggy for a long while
u are spoiled that it works fine for you
sorry, no offense was meant
I completely agree with everything from the first post. The editor of WC3 was much more simple but you even need to be dead of boredom to make the tool crash. The editor of SC2 allows you to create an entire universe by walking on eggshells and having the risk to fall after every step is done; crashing all the damn time.