Changing the associated unit of an actor via
Token: Unit Name
to (none) and then back to the unit does not update the events+ birth/death/construction events. Changing it from one unit to another works fine, but once it goes to none, there's no way to get it back without manually reselecting the unit for every event. I can't think of a reason you'd want to change it to none, so changing it back is all the more important. I think this is new to patch 16.
My guess is that changing the unit now causes search->Replace of the unit's name.
Also, if you change the unit to none, the events will fire for any unit. For
example, the actor will be created for any unit birth. I had a good laugh wheni found that out.
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@YiffMaster: Go
Also, if you change the unit to none, the events will fire for any unit. For example, the actor will be created for any unit birth. I had a good laugh wheni found that out.