Now i like to make some indicator actors, such as like Alarak charge ability has, the issue is the actor ( called Quad ) is set to be on the ground always, and as such in space it's get drawn well far bellow the unit. Is there a way to set it to act like the range actors, which ever height the unit is in, that height it is drawn.
If some one could share a code for an example for on setup this way would be a colossal help.
Now i like to make some indicator actors, such as like Alarak charge ability has, the issue is the actor ( called Quad ) is set to be on the ground always, and as such in space it's get drawn well far bellow the unit. Is there a way to set it to act like the range actors, which ever height the unit is in, that height it is drawn.
If some one could share a code for an example for on setup this way would be a colossal help.
Hello,
If I remember correctly, since the model is a decal (a "painted" texture over another), the terrain cells must not be hidden.
Else, you may use 3D models and adjust position/rotation with Site Ops or even its scale in actor events.
Have a nice day.
In reply to Phosphatidylinositol_:
Is there way have these textures on a 3D model? Other then the Range Actor.
Open the archive browser (Window -> Console ; Type "browse").
Search for "stretchline", you will find some models that might be at your convenience.
As for the ability range (the famous circle), I used to play with a workaround actor with a model as well. A few exists that fits the expected visual.
And because of the actor events that work similarly to Range actor.
Have a nice day.