This is a separate thread of the one about attached turret facing to write about another issue i have with buildings that can build multiple turrets on top of themselves. The turrets are attached model actors.
The problem is straightforward, when a building with attached turrets attacks a target, it attacks slower if the target is in front of the building. In the past the turret would not fire at all if the target is in front, but that was solved by setting the Only Fire at Attack Target, Only Fire While Attacking and Linked Cooldown flags to false on the primary turret weapon.
The buildings do have all possible weapons and turrets at all time, but are disabled until the proper behavior is applied. All weapons are set up in such way as to allow all weapons to fire at once.
This is a separate thread of the one about attached turret facing to write about another issue i have with buildings that can build multiple turrets on top of themselves. The turrets are attached model actors.
The problem is straightforward, when a building with attached turrets attacks a target, it attacks slower if the target is in front of the building. In the past the turret would not fire at all if the target is in front, but that was solved by setting the Only Fire at Attack Target, Only Fire While Attacking and Linked Cooldown flags to false on the primary turret weapon.
The buildings do have all possible weapons and turrets at all time, but are disabled until the proper behavior is applied. All weapons are set up in such way as to allow all weapons to fire at once.