Hey there, new to the forums but I have been developing a new map for some time now. My map is a hero based battle Arena with periodic army unit spawns. The heroes have veterancy and inventories to pick up items. I am newly implementing the loot system into the map. The inventories work well and so do the items. I need help with making look drops player specific. I don't know if there is a way to do this in the data manager or if it needs to be done with a trigger!!
Every 7 minutes and 30 seconds, a boss unit spawns in the middle of the map for players to fight. The player dealing the most damage with their heroes and armies will be awarded the "legendary" item drop from the boss. I managed to get the loot to spawn in players base who deals the most damage, but if I let it drop from the boss anyone can pick it up. Any help is appreciated. Thank you
Probably best to use validators. Only triggers can really do the counting of which player did the most damage out of a pool. I would suggest making the boss drop loot belonging to the player and player inventories can only target neutral or player loot units.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Thank you this worked out. I applied a trigger to see who dealt the most damage and the drop is spawned to the specific player. Afterwards, I added a target filter to the Inventory ability for the hero to only target player and neutral items.
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Hey there, new to the forums but I have been developing a new map for some time now. My map is a hero based battle Arena with periodic army unit spawns. The heroes have veterancy and inventories to pick up items. I am newly implementing the loot system into the map. The inventories work well and so do the items. I need help with making look drops player specific. I don't know if there is a way to do this in the data manager or if it needs to be done with a trigger!!
Every 7 minutes and 30 seconds, a boss unit spawns in the middle of the map for players to fight. The player dealing the most damage with their heroes and armies will be awarded the "legendary" item drop from the boss. I managed to get the loot to spawn in players base who deals the most damage, but if I let it drop from the boss anyone can pick it up. Any help is appreciated. Thank you
Probably best to use validators. Only triggers can really do the counting of which player did the most damage out of a pool. I would suggest making the boss drop loot belonging to the player and player inventories can only target neutral or player loot units.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvilGamepedia:
Thank you this worked out. I applied a trigger to see who dealt the most damage and the drop is spawned to the specific player. Afterwards, I added a target filter to the Inventory ability for the hero to only target player and neutral items.