I've got a couple units with new spells and when I try to use them I get a "Can't turn towards target" message.
I understand that for a weapon you have to give it a turret in "combat: weapons" but sometimes that doesn't do anything for a unit when giving it a new ability. For example, if I gave the science vessel the ghost EMP ability, it will give a "Can't turn towards target" message when used even though the SV already has a turret assigned. I think I'm missing a step here.
The Science Vessel does not turn, and with its turret assigned to a dummy weapon, it is not used in the case of casting an ability. The simplest solution is to set the Arc field of any ability given to the Science Vessel to 360.
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Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
I've got a couple units with new spells and when I try to use them I get a "Can't turn towards target" message.
I understand that for a weapon you have to give it a turret in "combat: weapons" but sometimes that doesn't do anything for a unit when giving it a new ability. For example, if I gave the science vessel the ghost EMP ability, it will give a "Can't turn towards target" message when used even though the SV already has a turret assigned. I think I'm missing a step here.
The Science Vessel does not turn, and with its turret assigned to a dummy weapon, it is not used in the case of casting an ability. The simplest solution is to set the Arc field of any ability given to the Science Vessel to 360.
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
In reply to Solstice245:
Yep that was it. Thanks.
Else use a Modify Unit effect to turn the turret.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg