i got a button in a command card submenu and whenever i press it the commandcard leaves the submenu and goes back to the main page
how can i make it so that i can only manually leave the submenu by clicking on the cancel button?
*edit
also i created a unit (structure) and gave it the modal of a HT and a weapon + turret but its not turning towards the target (the actual model) but its shooting on it no matter from which direction
Get the Unit actor to create the model actor on actor creation under the events. You then set the host subject for the model actor to the unit actor and give the model actor a SOp(Attachment) site operation for the hosting to attach it to an attachment point on the unit actor that turns with the turret.
okay so i tried importing the stuff to use it as base but it just doesnt want to turn with the target :| when testing it on your map it works just fine
i copied all the actors, the unit, effects, weapon and i can see no difference when looking at all the linked stuff in the sentry unit compared to your example
actually i didnt change anything i just copied your turret with all the actors n stuff and tried to get it to work on my map to then use it as a duplicating base
so i dont quite understand why tf it doesnt want to work
okay so i got everything working now but encountered a new problem :P
i duplicated the whole unit and all the actors models n stuff and wanted to make a tier 2 version of that but cant get the beam working on the new tower
i created the beam model and a beam actor and set the model of my beam actor to the model i created
i also set the host of my beam actor
everything else works its shooting but there just is no beam
do i have to do something with the events so the anim starts playing or something?
i got a button in a command card submenu and whenever i press it the commandcard leaves the submenu and goes back to the main page
how can i make it so that i can only manually leave the submenu by clicking on the cancel button?
*edit
also i created a unit (structure) and gave it the modal of a HT and a weapon + turret but its not turning towards the target (the actual model) but its shooting on it no matter from which direction
tried everything cant get it to work :|
thy for any response
Under the command card window if a flag called Sticky which sets the command card to stay open.
I do not believe the high templar model has a TurretZ attachment point so cannot use a turret.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Best to have a model with the attachment point and set the opacity to 0 and then attach your visual onto it as a Model type actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
ahhhh okay :D thy sir
okay so i made the model invisible and created a model actor with the ht model but i just cant figure out how to link the modal actor to the unit
Get the Unit actor to create the model actor on actor creation under the events. You then set the host subject for the model actor to the unit actor and give the model actor a SOp(Attachment) site operation for the hosting to attach it to an attachment point on the unit actor that turns with the turret.
Here is a link to my old demo map on the issue: https://www.sc2mapster.com/projects/the-assets-of-evil/files/2499781
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
What SOp did you use?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Does it shoot at the target? Weapon got an arc of <360?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Ok the weapon arc must be 0 to give it a reason to use the turret.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Ok then other causes could be the Turret type actor is not being created or you have not set something under the Combat: Weapons fields of the unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
finally fixed it thx so much!
the turret was set to photon cannon instead of Sentry gun turret for whatever reason
just 1 more questions:
i made a aoe wep and applied it to a unit which is now damaging itself cuz of the aoe effect
but i want it to be invulnerable and gave it the invulnerable flag
its still damaging itself though
Check the filters for the spash of the Damage effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Check the Art: Beam and Art: Missile fields of the Action type actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
they are both set :|