Ok sounds like you need to do something similar to my power line demo map and have a buff applied back to the source unit so that it knows it is not a terminal node while on unit death/leaving the area it temporarily interrupts the system.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Chain Laser
- Continuous beam that bounces off and targets units until they die. (when attacking)
Hi, I'm trying to make Chain Laser.
I tired several days, but still has problems.
1. Can not Search the target when Attacking. (Image 1)
If a target enters the area during an attack, the laser will not reflect.
> I want to make, If a target enters the area during an attack, the laser be reflected.
2. Reconnect, when target die or out of area. (Image 2)
If the target except the beginning and the last one dies or is out of range,
the laser is cancelled and restarted from the beginning.
> I would like to search for the target again
from where the target died (or out of area) without being cancelled.
Here is map file I've done.
link : https://cdn.discordapp.com/attachments/369155011277488140/452105736911323167/ChainLaser_Example_fanminger.SC2Map
Ok sounds like you need to do something similar to my power line demo map and have a buff applied back to the source unit so that it knows it is not a terminal node while on unit death/leaving the area it temporarily interrupts the system.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
All progeny beams need to check if the parent unit is still alive and if not then they need to reroute.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg