I've built a unit by adding 11 model additions onto the invisible unit model. They are positioned using rotation and offset Siteops. I want 6 of these model additions to raise and lower depending on which 1 of 5 behaviours is on the unit. I've tried just about every height related actor msg in the events of the model additions themselves and the models haven't budged. I've used the attach offset msg on the unit actor and this gets only one of the 6 models to move, whether I directly select the model actors or use an alias they all share.
So my question is how can I get all 6 models to move with one actor event/msg for each behaviour?
I've built a unit by adding 11 model additions onto the invisible unit model. They are positioned using rotation and offset Siteops. I want 6 of these model additions to raise and lower depending on which 1 of 5 behaviours is on the unit. I've tried just about every height related actor msg in the events of the model additions themselves and the models haven't budged. I've used the attach offset msg on the unit actor and this gets only one of the 6 models to move, whether I directly select the model actors or use an alias they all share.
So my question is how can I get all 6 models to move with one actor event/msg for each behaviour?
I would use a hidden marine model that changes scale as intermediate attachments to move the attachments.
Use an alias if you want multiple actors to respond to the same message.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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