You could always have a buff that uses an Apply Force effect periodically based on a Location Range validator to pull the unit back towards the caster.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Kinetics are awesome, but they have a little gap where it's not "perfectly precise" thus in the long run it tends to slow down or speed up depending on the unit's movement. As DrSuperEvil said, you would need something external that can replace the unit to a normal range, either data or trigger.
I wanted to build a turret that would rotate around the Marine.
So, I applied Follow and Rotate kinetic to the turret.
But it moves farther and farther from the center.
Can I keep the rotate radius over time(until game ends)?
Does this problem occur if the unit stands still?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
You could always have a buff that uses an Apply Force effect periodically based on a Location Range validator to pull the unit back towards the caster.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Kinetics are awesome, but they have a little gap where it's not "perfectly precise" thus in the long run it tends to slow down or speed up depending on the unit's movement. As DrSuperEvil said, you would need something external that can replace the unit to a normal range, either data or trigger.
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