I am trying to remake a wc3 map and with the wc3 data pack I have the data to do it. However the workers don't come with command cards and submenus so I'm making one myself. I have 2 cards, modeled after a sc2 worker. The problem is when I set which command card to go to: the data editor just makes it blank. At this point, it's nearly identical to a sc2's workers command card.
Unless there is a button in the submenu it is automatically hidden. You sure the workers have the ability under the Ability: Abilities - Ability field?
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
In my submenu there are abilities to construct a building. I tried moving the button/ability onto the first command card and the unit began building. So I know these abilities work. All the abilities(build) are in the second command card. And I want it to work like a worker, probe,scv, drone. Yes, the worker has the ability. Here's a link to my map, look at peasant in the data editor.
Its not set because it keeps resetting. I dont know why, and I dont know how to fix it. Try it: make the command card go to 2. Then click on something else - a different unit in data editor. Then go back to peasant and it will do the same.
I shall try that tomorrow. I was originally going to just copy over data from a worker and replace everything with the peasant. However this might be a better solution :D
Yes, this has fixed the command card issue reverting to being blank. Do to this, click your unit in data editor in table view and then find "(Basic) Ability: Command Card+" and right click it and find "Reset To Parent Value" and then "[Core.SC2Mod] Default Settings (Unit)"
Thank you Mangumury for finding this fix, and thank you DrSuperEvil diagnosing the issue. When I tried to edit the XML, apparently the WC3 data mod XML differs from SC2 unit data XML. So when I would edit the XML of the peasant, the changes would revert still because it isn't what is in the data of the WC3 mode.
I am trying to remake a wc3 map and with the wc3 data pack I have the data to do it. However the workers don't come with command cards and submenus so I'm making one myself. I have 2 cards, modeled after a sc2 worker. The problem is when I set which command card to go to: the data editor just makes it blank. At this point, it's nearly identical to a sc2's workers command card.
Unless there is a button in the submenu it is automatically hidden. You sure the workers have the ability under the Ability: Abilities - Ability field?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Hi, thanks for responding.
In my submenu there are abilities to construct a building. I tried moving the button/ability onto the first command card and the unit began building. So I know these abilities work. All the abilities(build) are in the second command card. And I want it to work like a worker, probe,scv, drone. Yes, the worker has the ability. Here's a link to my map, look at peasant in the data editor.
A pick of how you have set up the peasant command card will be fine specifically the submenu button.
Having looked at your map the Command Card field of the submenu is not set.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Its not set because it keeps resetting. I dont know why, and I dont know how to fix it. Try it: make the command card go to 2. Then click on something else - a different unit in data editor. Then go back to peasant and it will do the same.
Sounds like you have corrupted something under the XML.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
What should I do? How can I fix it?
Go to XML mode and look for the <CardLayouts> part and fix it manually. Use the SCV XML from the Liberty mod as a guide.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to IATidus:
Thank you Mangumury for finding this fix, and thank you DrSuperEvil diagnosing the issue. When I tried to edit the XML, apparently the WC3 data mod XML differs from SC2 unit data XML. So when I would edit the XML of the peasant, the changes would revert still because it isn't what is in the data of the WC3 mode.
In reply to IATidus: