You can use triggers to hook up any of those Label frames if you use the full path from the GameUI frame and then use dialog item triggers to adjust the text.
You can use triggers to hook up any of those Label frames if you use the full path from the GameUI frame and then use dialog item triggers to adjust the text.
Could you provide an example? I've never done this before.
All I know is from looking at the debug menu from the allied commanders mod. You use a once off Hookup Standard Dialog Item action definition followed by setting a global variable to the last created dialog item and then in a separate trigger use a Set Dialog Item Text trigger action definition to do the final setting of the text.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I'm not sure if it can work at all, but is there a way to edit the text of veterancy levels to say the type of hero it is like in Warcraft 3?
You probably would have to modify the InfoPaneHero UI frame.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It is a layout found in the UI editor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
You can use triggers to hook up any of those Label frames if you use the full path from the GameUI frame and then use dialog item triggers to adjust the text.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
UI is not my specialty. Try asking https://www.sc2mapster.com/members/greythepirate.
All I know is from looking at the debug menu from the allied commanders mod. You use a once off Hookup Standard Dialog Item action definition followed by setting a global variable to the last created dialog item and then in a separate trigger use a Set Dialog Item Text trigger action definition to do the final setting of the text.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil: