On a command center in the mod I am making, I have this ability that automatically trains a small stasis chamber which is supposed to spawn a unit at the end of the duration of the behavior set on it. It functions similar to larvae in a way, but the setup is different. Problem I am having though is that when often multiple of them will overlap each other. How can I set it up so that these auto trained stasis chambers, don't overlap other of the same units nearby them?
On a command center in the mod I am making, I have this ability that automatically trains a small stasis chamber which is supposed to spawn a unit at the end of the duration of the behavior set on it. It functions similar to larvae in a way, but the setup is different. Problem I am having though is that when often multiple of them will overlap each other. How can I set it up so that these auto trained stasis chambers, don't overlap other of the same units nearby them?
I would set up the tech alias so both the end unit and unit it morphs from have the same alias used by the requirements.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg