Hello! I was wondering if it was possible to create a moving laser beam that disappears when the caster stops firing. I tried to make it using various methods such as Validators, to no avail.
The laser doesn't disappear even after the weapon stops firing, and plus it deals damage to enemies in the place where it was first fired.
Is this "Moving Laser Beam" actually possible to make?
Moving Laser.SC2Map is the map that you can see the laser doing its work... Even though its broken.
Hello~! It is a laser that uses a LAUNCH MAGAZINE effect(Just splash at the point of impact). It just launches a magazine unit, and deals area damage around the spawned magazine unit via CREATE PERSISTENT effect.
The problem is, this CREATE PERSISTENT effect doesn't go away even after the weapon ends, as you can see in the attached file. The enemies are damaged by this "Invisible" effect.
Bump... I'm still trying to create this "Alpha Colossus,' but it just doesn't work.
Even though the ammo unit from the MAGAZINE is destroyed, the damaging effect from the Persistent Effect doesn't get removed. (I've used the Destroy Persistent Effect)
Wow. Just changed the whole weapon to not rely on "Create Persistent" but on "Behavior," and it finally works like a charm! Thank you so much for the fixXD! The only problem left is that the weapon's "BEAM" stays on the target and keeps attacking even when the caster stopped attacking. Just like the Carrier's interceptors..
I'm not talking about the Beam actor, but the Beam Unit(Created unit). In the behavior, the BEAM unit(Created unit) gets destroyed when the caster(The Alpha Colossus) is not stationary and not attacking
to be specific: The BEAM UNIT Behavior:
Final Effect: Destroy Created unit Periodic Effect: Search Area(Deal Damage) Validators(Remove): Caster is attacking, Caster is stationary
If I remove these validators, the beam just stays and attacks the caster's target unit, which is something that I don't want since the Beam isn't supposed to act on its own. However if stays like this, it cannot be used while the Caster is Moving/Attacking at the same time.
Tried adding the suicide buff at the expire, but it doesn't work. The created hangar unit stays on the weapon's target even when the caster stopped attacking. Maybe I'm missing something... Or its impossible to create a Alpha Colossus that fires on the move T_T
Like a duration on the buff the weapon applies at a frequency faster than it expires? Firing on the move is due to the two flags under the weapon called Only Fire At Attack Target and Only Fire While Attacking (Like the Diamondback from WoL).
Rollback Post to RevisionRollBack
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Dear the community of SC2Mapster,
Hello! I was wondering if it was possible to create a moving laser beam that disappears when the caster stops firing. I tried to make it using various methods such as Validators, to no avail.
The laser doesn't disappear even after the weapon stops firing, and plus it deals damage to enemies in the place where it was first fired.
Is this "Moving Laser Beam" actually possible to make?
Moving Laser.SC2Map is the map that you can see the laser doing its work... Even though its broken.
[Download the map by right-clicking the link and clicking "Save as"]
If there's someone who can help, I'll be really glad;)
Thanks in advance,
[email protected]
Getting it to move is done using actors. Is this a laser that does damage to all targets in a line as it moves or just splash at the point of impact?
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
So what are you trying to achieve overall?
So you want to do like the alpha colossus? Or do you not want it to follow a target?
You need to make it channelled to stop the persistent after the weapon stops or use a Destroy Persistent effect.
The alpha colossus linked the Beam (Simple) actor to a spawned unit that used an Issue Order effect for follow the target.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Bump... I'm still trying to create this "Alpha Colossus,' but it just doesn't work.
Even though the ammo unit from the MAGAZINE is destroyed, the damaging effect from the Persistent Effect doesn't get removed. (I've used the Destroy Persistent Effect)
Use a Buff behaviour for the periodic damage. Persistents can be fussy as to where you are targeting their destruction and need an area value of >0.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
What events does the beam have that use the Destroy action?
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In reply to DrSuperEvil:
to be specific:
The BEAM UNIT Behavior:
Final Effect: Destroy Created unit
Periodic Effect: Search Area(Deal Damage)
Validators(Remove): Caster is attacking, Caster is stationary
So you need a suicide Buff behaviour. Have the weapon refresh a buff during casting that on expire suicides the spawn.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Like a duration on the buff the weapon applies at a frequency faster than it expires? Firing on the move is due to the two flags under the weapon called Only Fire At Attack Target and Only Fire While Attacking (Like the Diamondback from WoL).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil: