I have a big problem that I've tried to solve for the whole day but I can't find the solution.
There is a unit in the data editor named: Jim Raynor (Sniper). This unit has the ability Penetrator Round, which fire a beam at target point that damage every enemy in the line.
I liked the design of the ability, so I decided to give this ability to another unit. For now, I only changed the model and the actor to fit the animation I wanted to see for the beam.
On this unit, the ability work. However, when I cast it, it do not shoot the beam at the specified target point like it always do for the Jim Raynor unit. Sometime, it shoot randomly at another distance, and I can't find the reason why it is doing this.
Can somebody help me find out what is causing this kind of behavior ? I changed nothing to the ability except the model and giving the specific animation to the other unit so the beam can be seen.
Global references are single cast only in that only one can exist at once so it bugs out badly if multicast. So yes rebuild the entire ability since it is easier than fixing that one. Even in HOTS they did things differently.
Hi there,
I have a big problem that I've tried to solve for the whole day but I can't find the solution.
There is a unit in the data editor named: Jim Raynor (Sniper). This unit has the ability Penetrator Round, which fire a beam at target point that damage every enemy in the line.
I liked the design of the ability, so I decided to give this ability to another unit. For now, I only changed the model and the actor to fit the animation I wanted to see for the beam.
On this unit, the ability work. However, when I cast it, it do not shoot the beam at the specified target point like it always do for the Jim Raynor unit. Sometime, it shoot randomly at another distance, and I can't find the reason why it is doing this.
Can somebody help me find out what is causing this kind of behavior ? I changed nothing to the ability except the model and giving the specific animation to the other unit so the beam can be seen.
Thanks !
That ability is problematic because the beam uses a global reference. Replace it with a Quad or Arc actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Hi there,
I can't find where the global reference is placed ? Also, do the Quad actor need to be a new one I've created for the new unit?
I would need some little help where to find those thing.
Thank you!
SOp Raynor Forward Launch Guide used by Raynor Snipe Splat. Then there is the Railgun Cursor Model.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ok I found it.
Now you want me to remove the global:: reference and replace it by a Quad actor right ?
Global references are single cast only in that only one can exist at once so it bugs out badly if multicast. So yes rebuild the entire ability since it is easier than fixing that one. Even in HOTS they did things differently.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg