is there a way to prevent the warpgate from summoning a zealot when the zealot is on your cursor and you click --- basically how can you prevent the click from triggering the zealot warp in?
Then why have warpgates? Or are you after an array of effect - target effects that create the unit icon for some other purpose which you have not defined?
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
is there a way to prevent the warpgate from summoning a zealot when the zealot is on your cursor and you click --- basically how can you prevent the click from triggering the zealot warp in?
Then what do you want it to do?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I already have the other parts worked out. Just need to prevent the warpgated unit from being summoned when clicked
Then why have warpgates? Or are you after an array of effect - target effects that create the unit icon for some other purpose which you have not defined?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Using warpgates for unit cursor overlay
https://imgur.com/a/UUUSJ
Just want the click to not spawn the unit and do something else on another trigger of mine
So why not just make it create a dummy unit that self destructs?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg