I want the Hellbat to use the Cover Start A as attack launch animation (the one when he starts putting his shield on front) and then as ending attack animation something like putting the shields back and returning to standing stance. How do I do that with the actor events?
Use the War Hound as a reference. Weapon Start.(melee weapon name here).Attack Start>Animation Bracket Start and Weapon Stop.(melee weapon name here).Attack Stop>Animation Bracket Stop is what you need to specify your other weapons.
That's what I tried, but when the Hellbat attacks it jump to the animation with shields already raised and it gets stuck in that animation until the attack ends.
I want the Hellbat to use the Cover Start A as attack launch animation (the one when he starts putting his shield on front) and then as ending attack animation something like putting the shields back and returning to standing stance. How do I do that with the actor events?
Use the War Hound as a reference. Weapon Start.(melee weapon name here).Attack Start>Animation Bracket Start and Weapon Stop.(melee weapon name here).Attack Stop>Animation Bracket Stop is what you need to specify your other weapons.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
That's what I tried, but when the Hellbat attacks it jump to the animation with shields already raised and it gets stuck in that animation until the attack ends.
Then try just using an Animation Play action? Also how have you set up your animation bracket?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I used AnimPlay but still nothing. Here's the Actor Events.