I have an ability similar to that of the PDD - it creates a unit at a point around the caster. The ability itself works just fine - however, the placement model for the unit (when selecting the ability but not having chosen a target point yet) jitters like crazy if the casting unit is moving.
Now, I could have sworn that the original PDD ability did not do this, so I opened up a brand new map with nothing on it to test and sure enough, the Raven's PDD doesn't jitter around when you're placing it, even if it's moving. So I'm left to conclude that I screwed something up on my map.
At first I thought that it might have something to do with my Camera Settings (there are some settings that I played around with for Follow Leash, etc), so I reset that. No results. I told myself maybe the Gameplay/UI settings I played around with may have screwed up something, so I reset those. No results. I then looked around at the PDD ability to see if there was anything in Actors that may have been different - sure enough, there are "Placement Models" and Placement Actors on the PDD that I hadn't set up, so I just copied over everything from the PDD to my new ability in hopes that it would fix the issue. The result? Nothing.
I'm out of ideas. This seems like a really simple issue to resolve, but I can't put my finger around it. Does anyone have a clue what could be wrong?
Yes, and after more investigating I found out that even the Ravens on my map were getting jittery placement models, so it couldn't be the actors.
Turns out my map's camera settings were also set up via Terrain, so resetting those properties didn't do anything when I tried the first time. After closer inspection it turns out my first guess was correct - my Camera settings were screwing things up, and the culprit: Near Clip was set too low. My map's parameters set the near clip to 0.01, and after increasing it to 0.25, the placement models are as smooth as ever.
Case closed.
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I have an ability similar to that of the PDD - it creates a unit at a point around the caster. The ability itself works just fine - however, the placement model for the unit (when selecting the ability but not having chosen a target point yet) jitters like crazy if the casting unit is moving.
Now, I could have sworn that the original PDD ability did not do this, so I opened up a brand new map with nothing on it to test and sure enough, the Raven's PDD doesn't jitter around when you're placing it, even if it's moving. So I'm left to conclude that I screwed something up on my map.
At first I thought that it might have something to do with my Camera Settings (there are some settings that I played around with for Follow Leash, etc), so I reset that. No results. I told myself maybe the Gameplay/UI settings I played around with may have screwed up something, so I reset those. No results. I then looked around at the PDD ability to see if there was anything in Actors that may have been different - sure enough, there are "Placement Models" and Placement Actors on the PDD that I hadn't set up, so I just copied over everything from the PDD to my new ability in hopes that it would fix the issue. The result? Nothing.
I'm out of ideas. This seems like a really simple issue to resolve, but I can't put my finger around it. Does anyone have a clue what could be wrong?
Checked the SOps on the placement model?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yes, and after more investigating I found out that even the Ravens on my map were getting jittery placement models, so it couldn't be the actors.
Turns out my map's camera settings were also set up via Terrain, so resetting those properties didn't do anything when I tried the first time. After closer inspection it turns out my first guess was correct - my Camera settings were screwing things up, and the culprit: Near Clip was set too low. My map's parameters set the near clip to 0.01, and after increasing it to 0.25, the placement models are as smooth as ever.
Case closed.