Funny, someone just asked this on the Discord chat as well.
Create a Site Operation (Rotator) actor. Set the rate to 0 and initial angle to 90. Set the axis values to (-1,0,0). Add this site operation to the actor for the Terrazine tank.
You could also use a Site Operation (Explicit Rotation) actor, but I find those more confusing.
The Site Operation (Explicit Rotation) SOp is pretty straight forward once you know how they work. First make sure Actor: Is Local is enabled so it turns relative to the unit and not the map grid. Second the Actor: Forward is the direction the forward vector is to face with -1 on the Y axis being straight ahead. For any given angle just use the sin and cos functions of a calculator. Finally the Actor: Up is the direction the up vector faces with +1 being upright. The forward and up vectors should always be at a right angle to each other.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hi, I'm making Top-view game.
This is Terrazine. But in Top-view hard to recognize.
So I want to rotate Terrazine that can see side in Top-view.
Is it possible without Modify Terrazine resource(.m3 file)?
Funny, someone just asked this on the Discord chat as well.
Create a Site Operation (Rotator) actor. Set the rate to 0 and initial angle to 90. Set the axis values to (-1,0,0). Add this site operation to the actor for the Terrazine tank.
You could also use a Site Operation (Explicit Rotation) actor, but I find those more confusing.
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The Site Operation (Explicit Rotation) SOp is pretty straight forward once you know how they work. First make sure Actor: Is Local is enabled so it turns relative to the unit and not the map grid. Second the Actor: Forward is the direction the forward vector is to face with -1 on the Y axis being straight ahead. For any given angle just use the sin and cos functions of a calculator. Finally the Actor: Up is the direction the up vector faces with +1 being upright. The forward and up vectors should always be at a right angle to each other.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ah, that's useful to know. Thanks for the explanation.
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
Frustrated with the editor and would like answers in real time? Join the SC2Mapster Discord!