Under the Units data type there is the (None): AI Kite Range and the Movement: Acquire Leash Radius fields. Under the Gameplay Data data type there is the Combat: Acquire Leash Radius and Combat: Acquire Movement Limit fields.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Start AI for the owning computer player, even with campaign AI (a blank AI that does very little) will do. Then use a trigger action of type AI to command the unit to "Suicide".
When an AI is commanded to "suicide" a unit, it will have no regard for the unit's wellbeing and will use it to mercilessly hunt, chase and kill enemies until all enemy units or dead, or the unit itself dies. This sounds very much like what you want.
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Hi,
I want to make Computer unit chase player unit.
I found Thread(https://www.sc2mapster.com/forums/development/data/163591-unit-chase-range) , but I don't understand.
Is it possible to make Computer unit chase player unit until computer unit dies?
Computer unit settings
- sight range 32
- Weapon_MinScanRange 500
Under the Units data type there is the (None): AI Kite Range and the Movement: Acquire Leash Radius fields. Under the Gameplay Data data type there is the Combat: Acquire Leash Radius and Combat: Acquire Movement Limit fields.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Start AI for the owning computer player, even with campaign AI (a blank AI that does very little) will do. Then use a trigger action of type AI to command the unit to "Suicide".
When an AI is commanded to "suicide" a unit, it will have no regard for the unit's wellbeing and will use it to mercilessly hunt, chase and kill enemies until all enemy units or dead, or the unit itself dies. This sounds very much like what you want.