I made 2 armor pieces of same class, added a container inside item.
Unit with inventory also have armor slot and general bag slots
Problem if:
1) Unit equip armor in armor slot
2) Unit takes other armor piece in bag
3) Attempt move armor from bag to slot for re-equip
Then armor from bag will hide in hero armor slot. It will like it no in inventory, however if throw out one of armors it will appear. Stats not stack however seems like there unlimited space in inventory?
Anyone faced it before?
P.S.: if remove personal inventoryes from armor piece items then swapping armors in inv works fine. However thats what I want to avoid.
So you are equivalently swapping an equipped item container with an item in the container? Therefor you are unequiping the container that is holding the second item which is holding itself?
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If you try put item in own container(i.e. inside itself) sc crashes :D ;) (fixed)
If you try swap item contaner with item which is not container it works fine
Problems starts if you swap 2 item containers:
Both of them have slots which are not same class as item containers so you cant put armor in its itself and one armor(unit 01) inside other armor(unit 02). But if equip armor 01, which is container, and grab armor 02 and 03(also containers), then if you swap 01 with 02 then 02 going like underwear. More then it will swap with 03, however you will continue wear armor 01 until you unequip it.
More then, If I have this "hidden" piece of armor, and have lets say armor shard - item which in these armor containers, and try unequip armor and put on ground or in bag game will crash.
Dont figure out how attach files to message here so I link to google.drive. Here is copy of map, green, blue and red cubes are armor pieces. Green is not container and havent own inventory. Red and Blue had. There also Cat which is Armor Shard which is can be equipped into armor slots. So far, look for solution these blizz bugs(
Why not just have one big inventory that holding different items unlocks for example holding two armors gives two stacks of a buff that unlocks more inventory space.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Considering the UI is usually the limiting factor for containers. Most people just make the inventory ability a container and everything is anchored to one side of the screen while sub containers are anchored to the other.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I made 2 armor pieces of same class, added a container inside item.
Unit with inventory also have armor slot and general bag slots
Problem if:
1) Unit equip armor in armor slot
2) Unit takes other armor piece in bag
3) Attempt move armor from bag to slot for re-equip
Then armor from bag will hide in hero armor slot. It will like it no in inventory, however if throw out one of armors it will appear. Stats not stack however seems like there unlimited space in inventory?
Anyone faced it before?
P.S.: if remove personal inventoryes from armor piece items then swapping armors in inv works fine. However thats what I want to avoid.
So you are equivalently swapping an equipped item container with an item in the container? Therefor you are unequiping the container that is holding the second item which is holding itself?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Investigated this more:
If items havent containers it works fine.
If you try put item in own container(i.e. inside itself) sc crashes :D ;) (fixed)
If you try swap item contaner with item which is not container it works fine
Problems starts if you swap 2 item containers:
Both of them have slots which are not same class as item containers so you cant put armor in its itself and one armor(unit 01) inside other armor(unit 02). But if equip armor 01, which is container, and grab armor 02 and 03(also containers), then if you swap 01 with 02 then 02 going like underwear. More then it will swap with 03, however you will continue wear armor 01 until you unequip it.
More then, If I have this "hidden" piece of armor, and have lets say armor shard - item which in these armor containers, and try unequip armor and put on ground or in bag game will crash.
https://drive.google.com/file/d/0B2JAgYqi9G5rRE1NVURaYTFmdWM/view?usp=sharing
Dont figure out how attach files to message here so I link to google.drive. Here is copy of map, green, blue and red cubes are armor pieces. Green is not container and havent own inventory. Red and Blue had. There also Cat which is Armor Shard which is can be equipped into armor slots. So far, look for solution these blizz bugs(
Why not just have one big inventory that holding different items unlocks for example holding two armors gives two stacks of a buff that unlocks more inventory space.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Planned add things that increase items quality. Or some sort regulate it(drop with time or taken damage)
Also you solution I guess too complex for most of players.)
So its blizzard bugs and no solution here yet, right? I mean, correct usage of container items impossible now?
Considering the UI is usually the limiting factor for containers. Most people just make the inventory ability a container and everything is anchored to one side of the screen while sub containers are anchored to the other.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg