Normally when a unit is attacking it raises its gun. However, my custom unit refuses to raise its gun after I messed around with some settings in the Actor's events. I've tried figuring it out how to re-add the gun raising event myself but it's just too confusing. Picture included:
Red unit is a custom unit with problems, blue unit is a unit in normal conditions.
Usually under the Unit actor at the bottom of the grey section of the events is some Weapon Start.*.Attack Start events that apply the attack animation bracket and remove it when the weapon stops.
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Thank you for your response, I looked at the unit events and saw that it had a weapon start attack start event. However, it didn't have a weapon stop animation stop event. Adding it fixed the problem.
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Normally when a unit is attacking it raises its gun. However, my custom unit refuses to raise its gun after I messed around with some settings in the Actor's events. I've tried figuring it out how to re-add the gun raising event myself but it's just too confusing. Picture included:
Red unit is a custom unit with problems, blue unit is a unit in normal conditions.
Usually under the Unit actor at the bottom of the grey section of the events is some Weapon Start.*.Attack Start events that apply the attack animation bracket and remove it when the weapon stops.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thank you for your response, I looked at the unit events and saw that it had a weapon start attack start event. However, it didn't have a weapon stop animation stop event. Adding it fixed the problem.