I was curious if it were possible to get a unit's weapon to attack the target's position rather than have the missile act as a 'heat-seeking rocket' and follow the target. It's okay if the unit turns to face the target, fires while locked onto the target etc. But the target should be able to dodge the incoming missile. Any ideas?
Thanks everyone,
Rocker
EDIT: Nevermind! I managed to figure it out by looking through some of the campaign abilities. For anyone else attempting this, just look at the weapon: Civilian - Throw Molotov. You can even test it out and see that it delays / attacks the location the target was at rather than following the target.
The solution is to change the launch missile impact location to target point (not target unit or target unit/point). The impact effect will obviously have to have some kind of search area or area damage in order to be useful or not still do the damage straight to the original target.
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Hey everyone,
I was curious if it were possible to get a unit's weapon to attack the target's position rather than have the missile act as a 'heat-seeking rocket' and follow the target. It's okay if the unit turns to face the target, fires while locked onto the target etc. But the target should be able to dodge the incoming missile. Any ideas?
Thanks everyone,
Rocker
EDIT: Nevermind! I managed to figure it out by looking through some of the campaign abilities. For anyone else attempting this, just look at the weapon: Civilian - Throw Molotov. You can even test it out and see that it delays / attacks the location the target was at rather than following the target.
All to do with the driver used by the mover of the missile.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The solution is to change the launch missile impact location to target point (not target unit or target unit/point). The impact effect will obviously have to have some kind of search area or area damage in order to be useful or not still do the damage straight to the original target.