Hi, so trying to figure out how to get a jump type ability operational, I know almost all the details, but am missing a very small part. I know I am going to have to teleport the unit itself, hide him/disable him for a short time, then shoot a missile of the unit type to the target point to simulate jumping, then make him appear/unhide him when the missile impacts about.
What I'm not getting is how exactly do I go about properly disabling/enabling him while the missile is traveling on down, I'm sure it is an easy thing I'm missing, I am just not getting this.
Hi, so trying to figure out how to get a jump type ability operational, I know almost all the details, but am missing a very small part. I know I am going to have to teleport the unit itself, hide him/disable him for a short time, then shoot a missile of the unit type to the target point to simulate jumping, then make him appear/unhide him when the missile impacts about.
What I'm not getting is how exactly do I go about properly disabling/enabling him while the missile is traveling on down, I'm sure it is an easy thing I'm missing, I am just not getting this.
@Deadzergling: Go
When you say jump, do you mean like the reaper's jump ability or a jump version of blink?
Think he means what BorgDragon did over a year ago with his scout that could warp jump across space.
Use a Buff behaviour, that has all the flags needed to make the unit uncommandable, unselectable etc.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg