Yup, you need to repeat each effect tree for your 16750 levels (impossible as I believe the lvl cap is 256 or so) or you use a Switch effect at the end which validates the ability level using Player Requirement validators that validate the Requirements data type.
You can use upgrades or catalog triggers to adjust the damage dynamically, however this only works on a per-player base. If you are using something like one hero per player, this can be way more comfortable, though.
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Ok. I've ability with next effects:
Create Persistent
Enum Area
Create Persistent
Set
Add Behavior (in set)
Cause Damage (in set)
Each level of ability must improve damage. It means I must create again 100500 effects?
p.s: I know how works learn abi.
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
Yup, you need to repeat each effect tree for your 16750 levels (impossible as I believe the lvl cap is 256 or so) or you use a Switch effect at the end which validates the ability level using Player Requirement validators that validate the Requirements data type.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Sooo uncomfortable(
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
You can use upgrades or catalog triggers to adjust the damage dynamically, however this only works on a per-player base. If you are using something like one hero per player, this can be way more comfortable, though.