Hello all, I basically want the probe to be able to fit through a group of 4 pylons ina square fashion but i dont want the probe to be able to walk through the pylons. AND i want to be able to safely hide theprobe in the pylon square formation from ultralisks, wo cant fit in there because they are to big, but at the moment so are the probes, please help!!
you will need to create a custom footprint for the the pylons to allow movement along a small slither of all edges, so that the probe can fit in there, and if the ultralisk can still fit, increase the raidus of the ultralisk
Go to the footprints data type and make one. You then need to go to raw data view and make sure the Shape - Borders field is correct. In that field there are sets of three numbers, the far right one is the pathing type with 2 being unpathable. It is a known bug for the footprint editor to not alter these digets occasionally. Then just put the footprint under your unit in the units data type.
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Hello all, I basically want the probe to be able to fit through a group of 4 pylons ina square fashion but i dont want the probe to be able to walk through the pylons. AND i want to be able to safely hide theprobe in the pylon square formation from ultralisks, wo cant fit in there because they are to big, but at the moment so are the probes, please help!!
you will need to create a custom footprint for the the pylons to allow movement along a small slither of all edges, so that the probe can fit in there, and if the ultralisk can still fit, increase the raidus of the ultralisk
Cool thanks.... Soooo how do i do that?
COuld people please tell me how to create a custom foot print to allow the probe to enter this 4 pylon square?
Go to the footprints data type and make one. You then need to go to raw data view and make sure the Shape - Borders field is correct. In that field there are sets of three numbers, the far right one is the pathing type with 2 being unpathable. It is a known bug for the footprint editor to not alter these digets occasionally. Then just put the footprint under your unit in the units data type.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg