Before you read this: DO NOT give me a tutorial link to the one that is about Select Texture by Unit iD (o something like that) That is no longer useful (out of date)
I have some textures for a team colored raynor, and a team colored Xel'naga Tower, i have been searching and searching, and there is no way to change the models texture to the new one! Can anyone help? I am at the previewer and looking at it's textures, but can't find a way to change em
Note: I still have a problem about my werewolf transformation, PM me if you know bout that, but post on here if you know bout the Texture Changing thing
Before you read this: DO NOT give me a tutorial link to the one that is about Select Texture by Unit iD (o something like that) That is no longer useful (out of date)
Why should it be out of date? The method proposed in the tutorial still works flawlessly, if executed correctly.
Quote:
I have some textures for a team colored raynor, and a team colored Xel'naga Tower, i have been searching and searching, and there is no way to change the models texture to the new one! Can anyone help?
How did you try to add team color to the textures? Usually, team colored models have an underlying layer of team color, and the textures are transparent where they show their team colors. Raynor and the Xel'Naga Tower lack this layer of team color; do you have models with this layer added available? If not, you cannot add native team color, just by adding a new texture.
Or do you have like 14 different textures, each one in one of the team colors and want to swap them out based on the team? This would be a clever approach, however it would produce some issues, for example the team color wouldn't be affected by the player's team color settings (show original team color or show all enemies red and all allies green etc). This could partially be fixed by changing the texture, if the player changes his setting; but I am not sure, if you are able to detect this event, also you would need to swap textures for single players locally, which is not a trivial thing to do.
Other than that, for this approach, Texture Select by ID would work flawlessly, btw, just as described in the tutorial.
its out of date to the new version of sc2 editor, there is no TTexture - Texture Declarations, its all Texture Declarations - (insert word) or etc
I just have 2 textures for the xel'naga one, and 1 texture for the raynor, can u create a model for this? I found the extures at the assets tab, in pretty much the top one,
and I tried everything I could think of, right clicking, searching the textures in the data editor, and some more,
And 1 question:
If someone creates a model for these team colored textures, (which there is, like for team colored aiur protoss buildings) how do I "apply" the textures,
the editor is old to me, except this one thing, it's just so confusing,
its out of date to the new version of sc2 editor, there is no TTexture - Texture Declarations, its all Texture Declarations - (insert word) or etc
This could actually depend on your own view options.
Quote:
I just have 2 textures for the xel'naga one, and 1 texture for the raynor, can u create a model for this? I found the extures at the assets tab, in pretty much the top one
I cannot create models. However, it sounds, as if you have textures for one specific color, should be no problem to apply them by the tutorial, then.
Quote:
and I tried everything I could think of, right clicking, searching the textures in the data editor, and some more
Not sure, I follow. You need to import the texture files with the import manager, then set up texture objects in the data editor.
Quote:
If someone creates a model for these team colored textures, (which there is, like for team colored aiur protoss buildings) how do I "apply" the textures, the editor is old to me, except this one thing, it's just so confusing,
If you use imported models, you don't need to "apply" the textures, you just need to import them in the correct path, so the model is able to use them.
I have the feeling, we are talking about different things here. Could you repeat in all detail, what you are trying to do? With links to your used assets etc?
Alright, lets start with xel'naga tower... The textures can be found Here
I want to create a custom building and use this model, but it needs team colors... So I am trying to apply or something the textures to this model, Not much I can explain than that...
Next is the raynor marine, I know of very good models, that make hero units (like tychus) into marine models, like a marine with chaingun, but I need a team colored raynor marine, because a marine doesnt have very good "detail" in its model, so the raynor will make it better, you can find the textures I found for this unit Here with the post by IoverFlow
Slot, Prefix and Trigger on Substring seem like a good place to start. Most of the others have not been looked into since people are lazy so if you can figure their finction by my guest.
Before you read this: DO NOT give me a tutorial link to the one that is about Select Texture by Unit iD (o something like that) That is no longer useful (out of date)
I have some textures for a team colored raynor, and a team colored Xel'naga Tower, i have been searching and searching, and there is no way to change the models texture to the new one! Can anyone help? I am at the previewer and looking at it's textures, but can't find a way to change em
Note: I still have a problem about my werewolf transformation, PM me if you know bout that, but post on here if you know bout the Texture Changing thing
Why should it be out of date? The method proposed in the tutorial still works flawlessly, if executed correctly.
How did you try to add team color to the textures? Usually, team colored models have an underlying layer of team color, and the textures are transparent where they show their team colors. Raynor and the Xel'Naga Tower lack this layer of team color; do you have models with this layer added available? If not, you cannot add native team color, just by adding a new texture.
Or do you have like 14 different textures, each one in one of the team colors and want to swap them out based on the team? This would be a clever approach, however it would produce some issues, for example the team color wouldn't be affected by the player's team color settings (show original team color or show all enemies red and all allies green etc). This could partially be fixed by changing the texture, if the player changes his setting; but I am not sure, if you are able to detect this event, also you would need to swap textures for single players locally, which is not a trivial thing to do.
Other than that, for this approach, Texture Select by ID would work flawlessly, btw, just as described in the tutorial.
its out of date to the new version of sc2 editor, there is no TTexture - Texture Declarations, its all Texture Declarations - (insert word) or etc
I just have 2 textures for the xel'naga one, and 1 texture for the raynor, can u create a model for this? I found the extures at the assets tab, in pretty much the top one,
and I tried everything I could think of, right clicking, searching the textures in the data editor, and some more,
And 1 question:
If someone creates a model for these team colored textures, (which there is, like for team colored aiur protoss buildings) how do I "apply" the textures, the editor is old to me, except this one thing, it's just so confusing,
This could actually depend on your own view options.
I cannot create models. However, it sounds, as if you have textures for one specific color, should be no problem to apply them by the tutorial, then.
Not sure, I follow. You need to import the texture files with the import manager, then set up texture objects in the data editor.
If you use imported models, you don't need to "apply" the textures, you just need to import them in the correct path, so the model is able to use them.
I have the feeling, we are talking about different things here. Could you repeat in all detail, what you are trying to do? With links to your used assets etc?
Alright, lets start with xel'naga tower... The textures can be found Here
I want to create a custom building and use this model, but it needs team colors... So I am trying to apply or something the textures to this model, Not much I can explain than that...
Next is the raynor marine, I know of very good models, that make hero units (like tychus) into marine models, like a marine with chaingun, but I need a team colored raynor marine, because a marine doesnt have very good "detail" in its model, so the raynor will make it better, you can find the textures I found for this unit Here with the post by IoverFlow
Thought the raynor model was retextured in the demo map in the tutorial.
Also they might have reworded some fields in the last patch but it is still pretty obvious which ones are refered to in the tutorial.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Not to me :(
http://www.sc2mapster.com/forums/general/wiki-discussion/20995-info-data-editor-fieldnames/#p1
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I know bout that, but I mean it's not obvious of which texture declaration to use...
Slot, Prefix and Trigger on Substring seem like a good place to start. Most of the others have not been looked into since people are lazy so if you can figure their finction by my guest.
http://www.sc2mapster.com/wiki/galaxy/data/models/
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
it should work if you put the new texture file in the same path like the original one. it has to have the same name and it will overwrite the old one
Hmm, will look into it,
Im just really glad I fixed the other prob by myself
@SnyderGuy: Go
For you, I changed "Texture - Texture Declarations" to "Texture Declarations+"...
Oh yes, I also added a picture, showing what buttons I use that shows the fields (how I have my DE setup).
I expect someone relatively NEW to the editor to not know about those buttons, but hey... not judging.