Here are my thoughts, although someone may have thought of this already, idk.
So as we all know, WASD causes large amounts of lag on Bnet, and there is really nothing we can do about. However, I think I may have found a workaround, although someone has most likely suggested this already so don't get mad at me...
In the hero's command card, you will have a total of 8 buttons. They will be arranged in a square, with the middle button being empty. The right button would be "move right", the left being "move left", the top left being "move up-left" and so on. Each ability would have a series of data commands that issues the unit to move in the same way that most other WASD movement systems do, except the movement is controlled through data.
This would essentially create a system that causes less lag, however there are a few limitations to this idea. For one, the movement system would be much more difficult. You would have to press the button to start moving, and then press the button again to stop moving. Of course these will be set up to the WASD hotkeys, but the movement style would take some time to get used to.
However I think that this would be a better alternative to having a huge amount of lag in your map. Also, OneTwo posted an idea where you have a fog system that follows your unit, and a skybox as well. Everything behind this isn't rendered by the computer, resulting in even less lag.
As far as I can tell this is the only way to make a 3rd person game that truly has almost no lag.
So I have left a very basic and vague description of my idea so that it can be added upon and changed easily, so feel free to post your ideas on how to make this more effective, or how much you hate me because this has already been suggested somewhere else and I am a dirty thief. If that is the case, I am sorry, just trying to help.
Here are my thoughts, although someone may have thought of this already, idk.
So as we all know, WASD causes large amounts of lag on Bnet, and there is really nothing we can do about. However, I think I may have found a workaround, although someone has most likely suggested this already so don't get mad at me...
In the hero's command card, you will have a total of 8 buttons. They will be arranged in a square, with the middle button being empty. The right button would be "move right", the left being "move left", the top left being "move up-left" and so on. Each ability would have a series of data commands that issues the unit to move in the same way that most other WASD movement systems do, except the movement is controlled through data.
This would essentially create a system that causes less lag, however there are a few limitations to this idea. For one, the movement system would be much more difficult. You would have to press the button to start moving, and then press the button again to stop moving. Of course these will be set up to the WASD hotkeys, but the movement style would take some time to get used to.
However I think that this would be a better alternative to having a huge amount of lag in your map. Also, OneTwo posted an idea where you have a fog system that follows your unit, and a skybox as well. Everything behind this isn't rendered by the computer, resulting in even less lag.
As far as I can tell this is the only way to make a 3rd person game that truly has almost no lag.
So I have left a very basic and vague description of my idea so that it can be added upon and changed easily, so feel free to post your ideas on how to make this more effective, or how much you hate me because this has already been suggested somewhere else and I am a dirty thief. If that is the case, I am sorry, just trying to help.
PM me if you want me to go into greater detail.
Great to be back and part of the community again!
Now for a spanner from beyond the grave....
http://forums.sc2mapster.com/resources/tutorials/10104-tutorial-lagless-wasd-system-using-data-editor/
That is so 2010.
Also a downside is triggers can get cursor positioning.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg