Well sound rare, but basically the main idea it's that when in lobby host select team mode, 4 teams of 2 players are generated... so we decided to make random player positions at start, so even you're an ally doesn't mean that both are next. But we noticed that with this idea sometimes it's difficult to help your ally, so the idea is:
we want to make an ability through data editor that allows a player to teleport units to ally's base wherever he is
-First I tried to make an ability that runs a Search Area, and the search runs an Issue Order on ally's teleport beacon that makes a mothership mass recall, and to be sure that the search area is actually afecting the beacon, a behavior is applied on ally's teleport beacon, but still there's no sign of the behavior... it seems that our map is to big to the range of the search ?, I even make the search with 500 radius and nothing the behavior wont appear in the ally's beacon.
so the question:
Is it possible to make an issue order in ally's beacon without using a search area? , or there's some other way to make player units teleport into ally's base just using a beacon effect-instant ability?
Autocast? Maybe a Enumerate Area validator that has a Combine validator with a Unit Type and Unit Compare Order Queue validators. This setup and variations of it allows buff to activate only when moving to a specific target. It can also easily be modified to apply to search area targets.
Well sound rare, but basically the main idea it's that when in lobby host select team mode, 4 teams of 2 players are generated... so we decided to make random player positions at start, so even you're an ally doesn't mean that both are next. But we noticed that with this idea sometimes it's difficult to help your ally, so the idea is:
we want to make an ability through data editor that allows a player to teleport units to ally's base wherever he is
-First I tried to make an ability that runs a Search Area, and the search runs an Issue Order on ally's teleport beacon that makes a mothership mass recall, and to be sure that the search area is actually afecting the beacon, a behavior is applied on ally's teleport beacon, but still there's no sign of the behavior... it seems that our map is to big to the range of the search ?, I even make the search with 500 radius and nothing the behavior wont appear in the ally's beacon.
so the question:
Is it possible to make an issue order in ally's beacon without using a search area? , or there's some other way to make player units teleport into ally's base just using a beacon effect-instant ability?
Thanks in advance!!
Autocast? Maybe a Enumerate Area validator that has a Combine validator with a Unit Type and Unit Compare Order Queue validators. This setup and variations of it allows buff to activate only when moving to a specific target. It can also easily be modified to apply to search area targets.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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